DnDWiki:Grommam

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Climate/Terrain: Temperate and tropical forests

Frequency: Very rare

Organization: Clan

Activity cycle: Day

Diet: Omnivore

Intelligence: Very (11-12)

Treasure: 50% chance each of J, K, M (D in community)

Alignment: Lawful good

No. Appearing: 10-120

Armor Class: 5 (10)

Movement: 9, 15 in trees

Hit dice: 2+1 (males), 1+1 (females) or by class/level

THAC0: By hit dice ot class/level

No. of attacks: 1 or 2

Damage/attack: By weapon or spell type

Special attacks: Spells, missiles, and magical devices possible

Special defenses: Spells, missiles, and magical devices possible

Magic resistance: Nil

Size: M (5' tall; see below)

Morale: Elite (13-14)

XP Value: Varies

Description[edit]

Combat[edit]

Habitat/Society:[edit]

Ecology[edit]

References[edit]