Divine Storm (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-10-12
Status: Complete
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Divine Storm [Salient Ability] The evil was literally bursting from the Dark Lord's skin. Our poor cleric was dissolved in pure vile darkness.Prerequisites: Divine Rank 11, any alignment subtypeBenefit: The deity can surround itself with a vortex of anarchic, axiomatic, holy, or unholy force that manifests in different forms depending on the deity. The vortex extends from the deity in an emanation with a radius of 10 feet per divine rank. The effect stops attacks with thrown weapons and projectiles (they fail if made by creatures inside the area, or targeted at creatures within the area, or if their paths take them through the area) short of siege weapons, spells, and spell-like abilities. Siege weapons, spells, and spell-like abilities take a penalty to attack equal to the deity's divine rank. They may release or suppress the divine storm as a standard action at will.

In addition, the force expels creatures whose alignment on the ethical (lawful-chaotic) axis is opposite the deity’s. If the deity’s ethical alignment is neutral (neutral good or neutral evil), the force does not expel any creatures. Affected creatures in the area must make Fortitude saves (DC 10 + 1/2 HD + Cha modifier) or be picked up and thrown out, regardless of size. Such creatures suffer 1d6 points of damage for each 10 feet they travel. Creatures that make successful saves are not affected by the vortex for 24 hours, although the vortex still stops their thrown weapons and projectiles. Creatures that fail their saves can attempt to reenter the area, but must attempt new saves.

The force damages creatures whose alignment on the moral (good-evil) axis is opposite the deity’s. If the deity’s moral alignment is neutral (lawful neutral or chaotic neutral), the force does not damage any creatures. Affected creatures in the area must make Fortitude saves (DC 10 + 1/2 HD + Cha modifier) each round or suffer 1d6 points of divine damage per divine rank. A successful save negates the damage, but the creature must save again the next round if it is still within the area.

Creatures whose alignment is diametrically opposed to the deity’s are subject to both effects. If performed on a plane with matching alignment to the deity, the distance thrown and the damage dealt are doubled. Effects which detect alignment are flooded with energy of the associated alignment, and force the one detecting to make a Fortitude save (DC 10 + 1/2 HD + Cha modifier) or go permanently blind as their eyes are fried in their head. Special: Suitable for deities of Chaos, Evil, Good, and Law.



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Eiji-kun's Homebrew (5609 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteDivine Rank 11 + and any alignment subtype +
RatingUndiscussed +
SummaryYour alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy. +
TitleDivine Storm +
TypeSalient Ability +