Disciple of Nature (MC Paragon Path)

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Author: Xeadin (talk)
Date Created: 4-2-11
Status: Complete
Editing: Clarity edits only please
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Disciple of Nature

Disciple of Nature

Our home is beautiful, and this beauty cannot have a more perfect home than within our own souls.
—Daria, Florasian defender of Endlath
Prerequisite: Florasian 

Individuals that define the beauty of the natural world around themselves. At the same moment the Florasians have occupied the planet, some have devoted themselves to becoming more efficient fighters to prepare themselves for the next window of opportunity to force the civilization onto its knees. They train hard and have never stopped in their quest for enlightenment that the Magi themselves attain with the elements. Instead of the elements, Florasians seek to become something more—avatars of the elemental skeleton—to become disciples of nature itself.

With this new power, they can become self-sufficient and pragmatic in their approach. This, in turn, enhances their skills they had acquired in their past—refining their tactics and to create super-soldiers that can actually harness the powers of nature. They can bend the desires of anyone they can see, twist the environment around themselves, and they can become the environment if they so choose. At such a high outcome, they are sure to prepare themselves when the hammer of order falls upon them.

Disciple of Nature Path Features[edit]

Disciplined Action (11th level): When you spend an action point to take an extra action, you can make an extra melee basic attack against an adjacent enemy until the end of the encounter.
Natural Elegance (11th level): You can shift as a minor action, or you can shift half your speed as a move action.
Nature's Avatar (11th level): When you are hit by an attack with an elemental keyword, you gain resistance 10 to the elemental type you were hit by until the end of your next turn. If the attack or power has more than one elemental keyword, select one. At 21st level, increase the resistance to 15 and choose an additional elemental keyword to gain resistance with.
Fragrance of Florasia (16th level): The fragrant charm racial power becomes burst 5, and you can choose up to two creatures affected by the power. The selected creatures become dominated until the end of the encounter.


Disciple of Nature Path Powers

Fragrance of Desire
You release a powerful cloud of pollen onto your foe that makes it believe you are on its side.
Encounter ✦ Charm, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier Psychic damage, and the target makes a basic attack against each of its adjacent allies.

Nature's Ways
You become a part of the environment—skillfully evading enemy detection.
At-Will
Standard Action Personal
Effect: You gain concealment until the start of your next turn or you are hit by an attack.

Bending Nature
You freely turn the environment against your foes—twisting the landscape as you see fit. Your continued assault occurs when you begin walking away from the carnage.
Daily ✦ Zone
Standard Action Area Burst 5
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier damage, and you shift the target a number of squares equal to its speed to a space within or adjacent to the burst.
Effect: The burst creates a zone that lasts until the end of the encounter. Each square within the zone is difficult terrain, and every enemy affected by this power or that starts their turn within the zone slides 1 square at the beginning of each of their turns towards the center of the zone. The target becomes immobilized when they enter the center square or occupy a space adjacent to the center square (save ends). If an enemy saves against their immobilization, they cannot be immobilized until they re-enter the center space again. You can end the effect as a minor action.
Special: You can shift your speed. Each square of movement shifts each target within the zone 1 square each space you occupy in any direction.


Florasian
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Action TypeStandard Action +
AuthorXeadin +
IdentifierMC Paragon Path +
KeywordCharm +, Psychic + and Zone +
Level11 +, 12 + and 20 +
RaceFlorasian +
RangeRanged5 +, Personal + and Area Burst5 +
RatingUndiscussed +
SummaryIndividuals that define the beauty of the natural world around themselves. +
TitleDisciple of Nature +
TypeDisciple of Nature Attack Power + and Disciple of Nature Utility Power +
UsageEncounter +, At-Will + and Daily +