Desert Scorpion's Breath (3.5e Maneuver)
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Desert Wind (Strike) [Fire] | |
Level: | 5 |
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Prerequisite: | Two Desert Wind Maneuvers |
Initiation Action: | 1 Full-Attack Action |
Range: | 15 ft. |
Area: | Cone-shaped Burst |
Duration: | Instantaneous (see text) |
Saving Throw: | Reflex halves (see text) |
Toasty!
Upon using this maneuver your head turns into a skull (or another inhuman face of your choice) and you breath a cone of hellish flames, dealing 1d6 fire damage per initiator level (maximum 15d6). A successful reflex save halves the damage. Any creature who fails it Reflex save must make a Fortitude save or be dazed for 1 round.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Leziadv |
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Facts about "Desert Scorpion's Breath (3.5e Maneuver)"
Article Balance | High + |
Author | Leziad + |
Descriptor | Fire + |
Discipline | Desert Wind + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Breath fire on your opponent until it toasted. + |
Title | Desert Scorpion's Breath + |
Type | Strike + |