Defensive Robes (3.5e Equipment)
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Defensive Robes[edit]
Price: | Various |
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Body Slot: | Body |
Caster Level: | 5th |
Aura: | Faint Transmutation (DC 18) |
Activation: | Continuous |
Weight: | 4 |
This outfit is both stylish and protective.
Defensive Robes, while commonly called such, need not be robes. Rather, they are any form of clothing which has been magically enhanced for superior protective qualities. It grants an armor bonus to AC much like magical armor, but does not count as armor with one exception; it counts as armor for the purpose of equipping armor crystalsMIC. Unlike Bracers of Armor, Defensive Robes' armor bonus is not a force effect and does not apply against incorporeal touch attacks, and it is limited to a maximum bonus of +5 like normal armor. However, like normal armor, it may be enhanced with special qualities. For magical special qualities which function differently on the type of armor it is being used on, you may consider defensive robes to be light armor, though it actually isn't.
Defensive Robes have an armor bonus of +0, no maximum dex, no armor check penalty, and no arcane spell failure. The benefit comes entirely from the robe's enhancement bonus, as seen on the table below:
Bonus | Base Price | |||||||
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+1 | 1,250g | |||||||
+2 | 5,000g | |||||||
+3 | 11,250g | |||||||
+4 | 20,000g | |||||||
+5 | 31,250g | |||||||
+61 | 45,000g | |||||||
+71 | 64,250g | |||||||
+81 | 80,000g | |||||||
+91 | 101,250g | |||||||
+101 | 125,000g | |||||||
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Prerequisites: Craft Magic Arms and Armor, magic vestment.
Cost to Create: (+1) 1,250g, 50 EXP, 2 days; (+2) 5,000g, 200 EXP, 5 days; (+3) 11,250g, 450 EXP, 12 days; (+4) 20,000g, 800 EXP, 20 days; (+5) 31,250g, 1250 EXP, 32 days; (+6) 45,000g, 1800 EXP, 45 days; (+7) 64,250g, 2570 EXP, 65 days; (+8) 80,000g, 3200 EXP, 80 days; (+9) 101,250g, 4050 EXP, 102 days; (+10) 125,000g, 5000 EXP, 125 days.
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