Dark Mines (4e Power)

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Author: Xeadin (talk)
Date Created: 5-2-11
Status: Complete
Editing: Clarity edits only please
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Dark Mines
Dreamweaver Attack 15
You conjure up many black runes and place them wherever you please. When an opponent gets close to one of them, the rune explodes—causing incredible pain.
Daily ✦ Divine, Conjuration, Necrotic
Standard Action Ranged 5
Special: You create a number of runes equal to your Charisma modifier. You can place them in an unoccupied square within range. The runes have a threatened range of 1 square—like that of a medium creature. If an opponent moves through the rune’s threatened area, make the following attack in a Close Burst 2 area.
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier Necrotic damage, and the target takes ongoing 5 Necrotic damage and the target suffers a -2 penalty to attack rolls (save ends both).
Miss: Half damage, and the target suffers a -1 penalty to attack rolls until the end of your next turn.
Effect: When all runes have been triggered, you gain a bonus to attack rolls equal to the number of runes that have been successfully tripped. This bonus decreases by 1 each each round at the end of your turn to a minimum of +0.


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Facts about "Dark Mines (4e Power)"
Action TypeStandard Action +
AuthorXeadin +
Identifier4e Power +
KeywordDivine +, Conjuration + and Necrotic +
Level15 +
RangeRanged5 +
RatingUndiscussed +
TitleDark Mines +
TypeDreamweaver Attack Power +
UsageDaily +