Dancing Wildfire (3.5e Maneuver)
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Desert Wind (Rush) [Fire] | |
Level: | 6 |
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Prerequisite: | 2 Desert Wind maneuvers |
Initiation Action: | 1 move action |
Range: | Personal |
Target: | You |
Duration: | Instantaneous, One round (see text) |
Saving Throw: | None |
As part of this maneuver, you may fly up to your base land speed with perfect maneuverability. During this movement, every creature you move adjacent to takes 3d6 fire damage and has their fire resistance reduced by an amount equal to twice your initiator level (minimum fire resistance 0) for one round.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Facts about "Dancing Wildfire (3.5e Maneuver)"
Descriptor | Fire + |
Discipline | Desert Wind + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | Fly, dealing fire damage to adjacent creatures. + |
Title | Dancing Wildfire + |
Type | Rush + |