Dancing Flame (3.5e Maneuver)
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Desert Wind (Rush) [Fire] | |
Level: | 2 |
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Initiation Action: | 1 move action |
Range: | Personal |
Target: | You |
Duration: | Instantaneous, One round (see text) |
Saving Throw: | None |
As part of this maneuver, you may move up to your base land speed. During this movement, every creature you move adjacent to takes 1d6 fire damage and has their fire resistance reduced by an amount equal to your initiator level (minimum fire resistance 0) for one round.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Facts about "Dancing Flame (3.5e Maneuver)"
Descriptor | Fire + |
Discipline | Desert Wind + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Move, dealing fire damage to adjacent foes. + |
Title | Dancing Flame + |
Type | Rush + |