Dancing Flame (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Garryl
Date Created: November 14th, 2010
Status: Transferred
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Dancing Flame
Desert Wind (Rush) [Fire]
Level: 2
Initiation Action: 1 move action
Range: Personal
Target: You
Duration: Instantaneous, One round (see text)
Saving Throw: None


As part of this maneuver, you may move up to your base land speed. During this movement, every creature you move adjacent to takes 1d6 fire damage and has their fire resistance reduced by an amount equal to your initiator level (minimum fire resistance 0) for one round.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind

DescriptorFire +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryMove, dealing fire damage to adjacent foes. +
TitleDancing Flame +
TypeRush +