Dancer (3.5e Monster)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Contents
Dancer[edit]
“ | Honestly, I have no clue what those things were. They just waltzed up, grappled our newest party member into submission, and vanished. And I really mean that they ‘waltzed up’. Well... it was more of a salsa than a waltz, but still... | ” |
—Gimble, Gnome Bard, concerning his party’s first encounter with Dancers. |
TN Medium Naught | |
Init/Senses | +7/Listen +12, Spot +12 |
AC | 21, touch 21, flat-footed 17 (+7 Dex, +4 AC Bonus) |
hp | 39 (6d12 HD) |
Immune | Naught immunities. |
Fort/Ref/Will | +2/+9/+8 |
Speed | 40 ft. |
Melee | Unarmed Strike +12 (1d10+2) or |
Melee | Melee Touch +11 (grapple) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +4/+14 |
Atk Options | Unarmed Strike, Grapple |
Abilities | Str 14, Dex 25, Con —, Int 13, Wis 16, Cha 10 |
SQ | AC bonus, Unarmed Strike, Limber Form. |
Feats | Weapon Finesse |
Skills | Escape Artist +16, Perform (Dance) +9, Tumble +16 |
Advancement | — |
AC Bonus (Ex) | A Dancer has an AC bonus as a monk of its Hit Dice. |
Unarmed Strike (Ex) | A Dancer has an unarmed strike as a monk of its Hit Dice. |
Limber Form (Ex) | A Dancer may use its Dexterity modifier instead of its Strength modifier on grapple checks. |
Strategies and Tactics[edit]
In combat, Dancers tend to try and grapple their opponents into submission before finishing them.
Sample Encounters[edit]
They usually appear small groups, accompanied by several Dusks.
Typical Treasure[edit]
Standard
Back to Main Page → 3.5e Homebrew → Monsters