Dancer (3.5e Monster)

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Author: The-Mage-King
Date Created: September 17th, 2010
Status: Transferred
Editing: Clarity edits only please
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Dancer[edit]

Honestly, I have no clue what those things were. They just waltzed up, grappled our newest party member into submission, and vanished. And I really mean that they ‘waltzed up’. Well... it was more of a salsa than a waltz, but still...
—Gimble, Gnome Bard, concerning his party’s first encounter with Dancers.


Dancer

CR 4

TN Medium Naught
Init/Senses +7/Listen +12, Spot +12
AC 21, touch 21, flat-footed 17
(+7 Dex, +4 AC Bonus)
hp 39 (6d12 HD)
Immune Naught immunities.
Fort/Ref/Will +2/+9/+8
Speed 40 ft.
Melee Unarmed Strike +12 (1d10+2) or
Melee Melee Touch +11 (grapple)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +4/+14
Atk Options Unarmed Strike, Grapple
Abilities Str 14, Dex 25, Con —, Int 13, Wis 16, Cha 10
SQ AC bonus, Unarmed Strike, Limber Form.
Feats Weapon Finesse
Skills Escape Artist +16, Perform (Dance) +9, Tumble +16
Advancement
AC Bonus (Ex) A Dancer has an AC bonus as a monk of its Hit Dice.
Unarmed Strike (Ex) A Dancer has an unarmed strike as a monk of its Hit Dice.
Limber Form (Ex) A Dancer may use its Dexterity modifier instead of its Strength modifier on grapple checks.

Strategies and Tactics[edit]

In combat, Dancers tend to try and grapple their opponents into submission before finishing them.

Sample Encounters[edit]

They usually appear small groups, accompanied by several Dusks.

Typical Treasure[edit]

Standard



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Facts about "Dancer (3.5e Monster)"
Challenge Rating4 +
Identifier3.5e Monster +
NameDancer +
RatingUndiscussed +
SizeMedium +
SummaryDancers from Kingdom Hearts II. +
TitleDancer +
TypeNaught +