Crusher Bomb (3.5e Power)

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Author: Leziad (talk)
Date Created: 27th January 2021
Status: Complete
Editing: Clarity edits only please
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Crusher Bomb
Psychokinesis
Level: Kineticist 9
Display: auditory, visual; see text
Manifesting Time: 3 rounds
Range: Line of Sight
Area: see text
Duration: Instantaneous
Saving Throw: Reflex half; see text
Power Resistance: No
Power Points: 17

This extremely potent power puts a maddening amount of psionic energy in the manifester's palm, ready to explode. The act of manifesting a crusher bomb requires the manifester to expend her psionic focus and deals twice her manifester level in damage to her. Upon completing the manifesting, crackling psionic energy appears in the manifester's hand, ready to be launched. The manifesting of the crusher bomb is not subtle and its display cannot be hidden.

The caster may aim the crusher bomb at a creature or a square within line of sight. If aimed at a creature, the manifester makes a ranged touch attack. On a successful hit, the crusher bomb deals 170 pure psionic damage with no save allowed. All creatures within 100 feet, including the target, takes 17d6 damage and fall prone. A creature killed by a a crusher bomb is utterly obliterated alongside its equipment, leaving nothing behind.

If the crusher bomb misses or is aimed at a square, it instead explodes in a 1-mile radius spread, dealing 17d6 damages to all creatures and objects caught in the explosion. The crusher bomb ignores hardness and utterly destroys most buildings in the area. The explosion produces a shockwave, creating hurricane-force wind and dealing 5d6 bludgeoning damages in a 8-miles radius around the initial square. This damage is halved on a Reflex save and does not stack with the damage from the explosion, although everyone in the explosion is subject to the wind. The winds dissipates and return to a normal level after 1 minute.

Augment: For every additional power point you spend, this power’s damage increases by 10 damage on a direct hit and 1d6 on the power's area damage. For each extra 2d6 points of damage, this power’s save DC increases by 1.



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Leziad's Homebrew (4505 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 9 +
RatingUndiscussed +
SummaryYou charge a power which is capable of destroying an entire city. +
TitleCrusher Bomb +