Conduit of Energy (3.5e Feat)

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Author: TheDarkWad (talk)
Date Created: September, 2014
Status:
Editing: Clarity edits only please
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Conduit of Energy [General] Benefit: Choose a energy type: Acid, Cold, Electricity, Fire, or Sonic. As a move action you can incase yourself in this energy. You gain energy resistance equal to twice your level against this energy type and anyone who ends their turn within your natural reach takes 1d6 energy damage per two levels you possess. They may make a reflex save (DC 10 + 1/2 HD + Con modifier) for half damage. This effect lasts until the beginning of your next turn. You may choose to terminating this effect as part of an attack, dealing an additional 1d6 energy damage per two levels you possess.



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Article BalanceHigh +
AuthorTheDarkWad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou are closely attuned to an energy type. +
TitleConduit of Energy +
TypeGeneral +