Cold Iron Cancel (3.5e Maneuver)
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Iron Heart (Counter) | |
Level: | 1 |
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Initiation Action: | Immediate |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
Saving Throw: | None |
Bah, its your sword, not your skill, which gives your strength. How do you fare without your fancy magic?
You can use this counter when you are hit by a magical weapon. If the weapon possesses any enhancement bonus, reduce the attack roll by this amount, which could cause it to miss. If it still hits, reduce its damage by a similar amount. Additionally, if the weapon possesses any abilities that would affect its attack roll, damage roll, or trigger any effect on a successful hit or successful dealing of damage, these abilities do not apply on this attack.
Example: You are struck by a +3 flaming burst longsword and activate this counter. The attack roll result would be reduced by 3 (which could cause it to miss). If it still hits, it would deal 3 points less damage, would not deal an additional 1d6 fire damage, and if the attack roll was a successful critical, would not deal additional fire damage as a result either.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Iron Heart
Eiji-kunv [Expand] |
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Article Balance | Moderate + |
Author | Eiji-kun + |
Discipline | Iron Heart + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Unrated + |
Summary | Cancel the special abilities of your enemy's enhanced weapons for a round. + |
Title | Cold Iron Cancel + |
Type | Counter + |