Clear the Room [Fighter]
Prerequisites: You have a gas problem, Base Attack Bonus +1Benefit: You have learned how to control your gassiness output so that you let it out at the most opportune moment possible. As a Move Action, when you fart (during combat or otherwise), everyone within 5 feet of you must make a Fortitude Save (DC 10+half your character level+your Constitution Modifier) or become Sickened for a number of rounds equal to your HD+Constitution Modifier. Clear the Room has a cool down period of 1d4 rounds.
Normal: You can’t control when you pass gas and it’s not stinky enough to be useful in combat.Special: Fighters can take Clear the Room as one of their Bonus Feats
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