Boomjump (3.5e Maneuver)
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Black Rain (Rush) | |
Level: | 4 |
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Initiation Action: | Full-Round Action |
Range: | Personal |
Target: | Self |
Duration: | Instantaneous |
Saving Throw: | None and Fortitude Negate |
As a part of initiating this rush, make a Jump check and a ranged attack (against a square or creature). As long as the jump is made on the opposite direction as the ranged attack, you gain your initiator level as a bonus on the Jump, are treated as if you had a running start, the height of your jump is not limited by your height and you use the same formula for vertical jump as horizontal jump. Neither the attack nor the movement provoke attack of opportunity.
If you are adjacent to the target of your firearm attack and the attack hit, you also knock them back half your jump distance in the opposite direction as yours unless it succeed a Fortitude save (DC 14 + your highest mental ability modifier). If moved this way, it must make a DC 15 Balance check or fall Prone.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Black Rain
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Discipline | Black Rain + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | You make a high jump check by using your firearm as propulsion. + |
Title | Boomjump + |
Type | Rush + |