Boneguard Strike (3.5e Maneuver)
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Bone Crown (Strike) [Evil] | |
Level: | 4 |
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Prerequisite: | Two Bone Crown Maneuver |
Initiation Action: | Standard Action |
Range: | Melee Attack |
Target: | One Creature or Object |
Duration: | Instantaneous |
Saving Throw: | Fortitude Partial |
A technique favored by the Knights of the Dark Empress in the old days, this strike disrupt the lifeforce of struck opponent to the core.
As part of initiating this maneuver you make a melee attack, if it hit it deal an extra 8d6 damage and force the struck opponent to make a Fortitude save or be Dazed for 1 round. This attack count as evil aligned for the purpose of bypassing damage reduction and regeneration.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Bone Crown
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Facts about "Boneguard Strike (3.5e Maneuver)"
Article Balance | High + |
Author | Leziad + |
Descriptor | Evil + |
Discipline | Bone Crown + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | Make an attack that deal an extra 8d6 damage and cause the struck opponent to be dazed for 1 round. + |
Title | Boneguard Strike + |
Type | Strike + |