Blood Walk (3.5e Maneuver)
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Blood Feast (Rush, Strike) | |
Level: | 7 |
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Prerequisite: | Two Blood Feast maneuvers |
Initiation Action: | Move or Standard |
Range: | Personal |
Target: | Self |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
The swordsage took a dive for the bugbear, sinking directly into his flesh. In the distance the bugbear's commander exploded as a swordsage burst out of his chest!
When you use this maneuver you enter a blood bearing creature's space, provoking attacks of opportunity, and make a touch attack. If successful, you sink into its blood and vanish, and may teleport up to Long range in any direction, though your end point must be another blood bearing creature. You erupt from said blood bearing creature's body in a splash of red. The technique is as startling as it is disturbing, but it does not harm to end creature. For this version, the creature does not receive a saving throw. In using this maneuver you become aware of what blood bearing creatures are in range of your intended destination, but not who they are or what situation they are in.
You can also choose to erupt out violently by making it a standard action strike. For this, the end point creature receives a Fortitude save. If they fail they take 1d6 damage per initiator level and are dazed for 1 round. A successful save negates, and you are ejected out of your original starting point.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Unrated + |
Summary | Teleport through the bodies of blood bearing creatures, and sometimes arrive on the other end with explosive results. + |
Title | Blood Walk + |
Type | Rush, Strike + |