Open main menu

Dungeons and Dragons Wiki β

Blast Loading (3.5e Equipment)

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 8-22-14
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Blast LoadingEdit

This crossbow begins to light up with glowing lines when its ammo is expended. Rather than reload it you toss it at the opponent and get a new one.

This enhancement can only be applied to crossbows, guns, and other weapons which need reloading. Blast Loading weapons can be reloaded as an attack action, throwing the expended weapon as a grenade and having it reform in your hands. To reload, you throw the weapon with a range increment of 20 ft. It explodes and deals damage as a mundane attack from the crossbow + 2d6 damage in a 10 ft radius burst. All damage is physical damage (bludgeoning, piercing, and slashing). Targets get a Reflex save for half, DC 10 + 1/2 BAB + ability modifier for attack rolls (usually Dexterity, or no save for creatures hit directly with the ranged attack. The weapon them immediately reforms in your hands fully loaded. It's not actually damaged by this process, so it doesn't lose its magical enhancements.

You can also detonate the weapon as an attack action as long as it is within 60 ft, if you wish to use it as a trap. After detonating it reforms in your hands. Ownership is obtained after using a blast loading weapon for 24 hours.

Strong Conjuration; CL 13th; Craft Magic Arms and Armor, fireball, teleport object; Price: +1.



Back to Main Page3.5e HomebrewEquipmentWeapon Enhancements

Eiji-kun's Homebrew (5622 Articles)
Eiji-kunv