Bending (3.5e Feat Type)
From Dungeons and Dragons Wiki
Back to Main Page → 3.5e Homebrew → Glossary |
Add your own Feat to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
[Bending] Feat Type[edit]
Bending feats enhance or otherwise adjust the abilities of a character with levels in a bending class.
Bending Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Bend Multitasker | Keeping bends maintained is no big deal for you. | The ability to bend | High |
Bender's Challenge | You utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them. | Know at least 1 Minor Bend that deals damage. | High |
Bending Enhancement | Increase your bender level | Know at least 5 Major Bend and 2 other Bending type feats | High |
Bending Magic | Your bending talents help your spells. | Ability to Bend, ability to cast spells of a descriptor matching your element. | High |
Bending of Weakness | You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them. | Know at least one Minor Bend that deals damage. | High |
Bodybender | You can Bend flesh, blood and nerves much more fluidly than others. | At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet | Very High |
Extra Bends | Some people know more bends than you'd expect for a character of their caliber. | Know at least one bend, Intelligence of 13 or greater. | High |
Forgebender | You can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass. | Any three Fire bends, one of which must be Guaranteed Ignition; Any three Earth bends, one of which must be the Bend Metal passive; Strength 15+, Constitution 15+. | High |
Improved Bending Enhancement | Increase your bender level farther | Know at least 10 Major Bend and Bending Enhancement | High |
Improved Bending of Weakness | You seize upon more weaknesses to greater effect. | Bending of Weakness | High |
Inner Peace, Outer Obliteration | Your ability to bend is all you need in order to hit people with those bends. | Know at least one minor bend that requires an attack roll of some sort. | High |
Inner Tranquility, Outer Annihilation | You deal extra damage by being inherently good at bending. | Inner Peace Outer Obliteration | High |
Natural Bloodbender | You are a master of the forbidden art of bloodbending. | Know at least two Minor Water Bend, non-good alignment, no bends from other elements. | Very High |
Nerve Fry | Lightning really gets on people's nerves. Literally, in this case. | Lightning Bolt Major Bend | High |
Rites of Noon | You can improve your powers over fire for a short time each day. | Basic Fire Bends | High |
Sandbender | You can grind earth into sand and use it to shred your opponents. | Must know at least four Earth bends, one of which must be Quicksand; BAB +3; Constitution 15+ | High |
Sight of the Ground | You have truly amazing abilities of perception. | Blind-Fight, Foot Vision bend | High |
Stormbender | You can Bend water, air and lightning to cause storms. | At least three Water bends, one of which must be Long Distance Bending, at least three Air bends, one of which must be Forceful Gust; At least three Fire bends, one of which must be Lightning Bolt | Very High |
Wave Grabber | You can splash water on people much more efficiently. | Know at least one non-passive Minor Water Bend | High |
Back to Main Page → 3.5e Homebrew → Glossary
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Facts about "Bending (3.5e Feat Type)"
Summary | Bending feats enhance or otherwise adjust the abilities of a character with levels in a bending class. + |