Aroghin Temple Guard
CR 3
|
Aroghin Paragon 3
|
|
NE Medium Humanoid (Aroghin)
|
Init/Senses
|
+5/Listen +9, Spot +9
|
Languages
|
Aroghin
|
|
AC
|
19, touch 11, flat-footed 18 (+8 armor (full plate), +1 Dexterity)
|
Miss Chance
|
Nonlethal Damage Reduction 3/—
|
hp
|
33 (3 HD)
|
Fort/Ref/Will
|
+6/+2/+4
|
|
Speed
|
30 ft. (6 squares) in full plate, base speed 30 feet.
|
Melee
|
halberd (mwk) +8/ (1d10+4/×3) or
|
Melee
|
gauntlets +6/(1d3+3)
|
Ranged
|
light crossbow (mwk)+4/ (1d8/19-20)
|
Base Atk/Grp
|
+3/+6
|
Special Actions
|
Deflect Attack as immediate action, apply Con (+3) as shield bonus to AC for 1 attack. Take the Hit as immediate action, replacing non-lethal damage reduction with DR 2/—.
|
|
Abilities
|
Str 16, Dex 13, Con 17, Int 10, Wis 12, Cha 8
|
SQ
|
Cursed Bloodline, Anger Mastery, Enduring Might, Nonlethal Damage Reduction 3/—, Brute Will
|
Feats
|
Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Tower Shield Proficiency, Simple Weapon Proficiency, Martial Weapon Proficiency, Endurance, Weapon Focus (Halberd), Improved Initiative, Alertness, Flammability, Light Sleeper
|
Skills
|
+3 Climb (Str), +7 Intimidate (Cha), +3 Knowledge (nobility) (Int), +9 Listen (Wis), +3 Martial Lore (Int), +9 Spot (Wis)
|
Advancement
|
—
|
Possessions
|
20 bolts, acid (flask) ×1, alchemist’s fire (flask) ×3, smokestick, tanglefoot bag, potion of cure light wounds ×3, 90 gp
|
Armored in gleaming platemail with gilded edges. Flowing white capes and mantles trimmed with soft blue wave gently in the breeze. Their eyes glare and their fists clench their weapons tightly.
Aroghin Temple Guards move in patrols of 3, 7 or 11. They are often accompanied by clerics or nobles when they serve as personal guards. When supplied by the city or their temple, they are armed with their potions and alchemical items as noted above.
Back to Main Page → 3.5e Homebrew → NPCs