Ape Evolutions (3.5e Evolution)
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Contents
APE EVOLUTIONS[edit]
Knowledge: Nature
Ape Evolutions by Level[edit]
The ape begins as is typical, except that it starts with 2 hit dice.
- Level 5—Dire Ape - The ape gains the size, special attacks, and qualities of the dire ape.
- Level 11—Girallon - The dire ape gains the special attacks, qualities, and extra arms of the girallon.
- Level 12—The girallon grows to huge size.
- Level 13—The girallon begins taking levels in Fighter (continuous).
Personal Evolutions[edit]
- I. low-light vision or scent
- II. darkvision 60ft
- III. natural weapon: claw
- IV. Rend (claw)
- V. fighter abilities
- VI. auxiliary appendage: extra arms
- VII. double team
- VIII. fighter abilities
- IX. fighter abilities
Feature Definitions[edit]
Fighter Abilities: At each personal evolution, you may gain a fighter bonus feat.
Extra Arms: This allows the evolutionist to hold two more one-handed weapons (or one more two-handed weapon), but he gains no extra attacks. People with extra arms gain a +1 attack bonus to Melee and +3 bonus to Grapple. However, if the evolutionist had more than four limbs to begin with, this feature cannot allow more than eight limbs in all.
Double Team: As long as you're directly adjacent to a friendly character (who is conscious and able to fight), you and those adjacent companions get +1 bonus to attack, damage, and AC.
Author's Note[edit]
This was originally meant for use with the Animal Evolutionist homebrew class.
Author | Nolanf + |
Identifier | 3.5e Evolution + |
Rating | Undiscussed + |
Title | Ape Evolutions + |