Antigen Serum (3.5e Maneuver)
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Crazy Gadget (Counter) | |
Level: | 1 |
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Initiation Action: | Immediate |
Range: | Touch |
Target: | One creature |
Duration: | Instanteous; see text |
Saving Throw: | None |
The needle hurt, but not as much as the poison will if it is allowed to spread through your body.
You inject a creature with a cocktail of powerful medicines to fight off poison and disease which had just afflicted you. If used immediately upon being diseased or poisoned, the target gains a +5 alchemical bonus to the saving throw to resist it. If used after they have already been diseased or poisoned you gain a reroll on said disease or poison; success does not reverse any damage but does count as a successful save while a failed save has no ill effect. You can only apply this maneuver once for any one affliction.
Regardless of which you use, the target benefits from soft ability damage reduction 1 for Strength, Dexterity, and Constitution for the effect.
If a antitoxin or antiplaguePF is consumed as part of this maneuver the target benefits from the effects of said alchemical compound afterwards at its normal duration.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | Inject yourself with medicine to fight off a disease or poison. + |
Title | Antigen Serum + |
Type | Counter + |