Advanced Cannon (3.5e Equipment)
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Advanced Cannon
Exotic Projectile
Cost: | 9000 gp |
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Damage (Small): | 6d6 |
Damage (Medium)1: | 8d6 |
Critical: | 20/x4 |
Range Increment: | 300 ft' |
Weight2: | 128 lbs |
Type3: | Bludgeoning and Piercing |
HP4: | 70 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The cannon is a siege weapon commonly seen on ships, lined up in a row as to perform simultaneous broadside attacks. It is a large iron barrel mounted on a set of wheels, supports, and loading irons. They are prized for carrying a lot of punch in a small space, and needing very little crew to man. Its wheels allow it to be pushed along the ground at a speed of 10 ft as a move action. The advanced cannon differs from the normal cannon in being made with new and more modern construction techniques to pull out more bang for the buck and ease in reloading. It fills the space of a Large creature (10 x 10).
Reloading an advanced heavy cannon requires two full-round actions. Most keep a crew of two on hand, one to fire and one to reload so as to fire once every round. Having more than 2 crew lessens the time spend between them. For example a crew of three would spend a standard action (to fire) and can use one full-round action from each remaining crew to load the shot and be ready to fire anew. Crew members smaller than its intended size (such as a small creature on a cannon intended for medium creatures) count as half as many crew members, and larger creatures count as twice as many for the purpose of reloading.
Having the Exotic Weapon Proficiency (siege weapons) gives proficiency in all siege weapons, including this one.
The pricing assumes a standard D&D world, in some worlds the advanced cannons are standard issue and thus have the price of a normal cannon (6000 gp). Standard cannonballs cost 30 gp each and weigh 25 lbs, but advanced cannonballs also exist, and are used for their hardness-breaking abilities.
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