Absol (3.5e Monster)

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Author: Snafusam (talk)
Date Created: 5/19/2021
Status: minor cleaning
Editing: Clarity edits only please
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Absol[edit]


Absol

CR —

CG Medium Magical beast, Augmented
Init/Senses +4/Darkvision 60 ft., Low-Light Vision; Listen 13, Spot 13
Languages pokemon
AC 19, touch 14, flat-footed 15
(+5 natural, +2 Dex mod, +2 dodge(feat),)
hp 101 (9D10+3 con mod+1(feat) HD)
Fort/Ref/Will 6+3/6+3/3+3
Speed 40ft
Melee 2 claws (1d4) or
Melee Bite (1d6)
Ranged Air Slash
Base Atk/Grp +9/+4/
Abilities Str 18, Dex 18, Con 16, Int 12, Wis 14, Cha 12
SQ Disaster Divination, Psi Resistance, Nasty Plot, Sneak Attack, Flinch, Air Slash, Dark Pokemon Traits, Evasion, Improved Evasion, Trap sense, Uncanny dodge, Improved Uncanny Dodge
Feats 1hd=Lightning Reflexes (Tome) , 3hd=Iron Will (Tome) , 6hd=Great Fortitude (Tome) , 9hd= Elusive Target (Tome)
Skills listen +15, spot +15, Jump +14
Advancement

Strategies and Tactics[edit]

Disaster Divination(Su): Absol has the ability to perceive natural(non-outsider/magic) disaster's as if having received the result of an Augery spell(future sight extended to 30min/HD). At 7HD advancing to Divination allowing them to see magic-natural disasters (future sight extended to 1day/HD). At 16HD gaining Foresight on 1 chosen target at will.

Psi Resistance:(Su): Absol automatically passes saving throws against Psionic effects. If an ability does not allow a save and deals damage, it takes half damage. It also gains a +4 bonus on saves against against mind-affecting spells.

Nasty Plot (Ex): Absol can spend a full-round action plotting. This causes it to discover evil tricks and tactics, granting it a +4 Enhancement bonus to Intelligence and Charisma for three rounds. Additionally, during those three rounds, its melee attacks gain the benefits of "Trip" (Trip bonus +2) and +2d6 Sneak Attack damage.This is a [Dark] effect, and automatically wins an extra point if going first in a Contest.

Sneak Attack (Ex): Absol has +5d6 Sneak Attack damage on its attacks against foes who are Flanked or denied their Dexterity Bonus to Armour Class. This extra damage is 1d6 at 1HD, and it increases by 1d6 every two HD thereafter. This is a [Dark] effect, and automatically wins an extra point if going first in a Contest.

Flinch (Ex): Any target bitten must make a DC 14 Fort save or be stunned for one round. This is a [Dark] effect. The save DC is Strength-based.

Air Slash (Su): At will, Absol can launch a blade of aerokinetic force. This is a ranged touch attack that does 1d4 slashing and force damage per Hit Die and requires the target to make a Will save to avoid being stunned for 1 round. The stun is a [Fear, Mind-Affecting] effect, and the blade itself is an [Air] effect. The save DC is Charisma-based. (DC:9+1 cha mod)

Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Improved Evasion (Ex): This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.

Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

Improved Uncanny Dodge (Ex): A rogue of 8th level or higher can no longer be flanked.

Feat Benifits Gained depending on BaB.

Slippery Mind (Ex): This ability represents the rogue’s ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.

+1: You die at -20 instead of -10.

+6: Your opponents do not inflict extra damage from the Power Attack option.


Sample Encounters[edit]

Disaproving of combat, most absol will make fleeing their priority.

however, if given a reason to fight, Absol can have the resolution of the firmist paladin, and the mercy of the cruelist rogue.

Ecology[edit]

Physical Characteristics:

Absol is an agile cat-like creature with a blade-like horn on the side of it's head, it's thick fur gives it a nice defencive edge.

Environment:

Absol prefer harsh rugged mountain terrain where their high agility allow them to move without being followed

Lifespan:

Absol is a long lived pokemon said to have a lifespan up to 100 years.

Diet:

Alignment:

Absol's alignment can be hard to tell as they prefer being alone and being of the dark-type pokemon, constantly seeing disaster they tend to be of the good alignment wanting to help others avoid natural disaster's.

Lore[edit]

Absol have been persecuted historically as the bringers of disaster causing them to be averse of humans, yet it was discovered that they do not bring disaster but instead sense disaster's and step forward to help.

Society[edit]

Sample Lair[edit]

Typical Treasure[edit]

For Player Characters[edit]

Creatures As Characters[edit]

Creatures With Class Levels[edit]

Advanced Creatures[edit]

an 'sheltered/raised' Absol will have 4hd unless 'trained'

If trained, Absol will gain abilities as a monk(bonus feat, Flurry of blows, evasion, Still mind, Ki Strike, slow fall, Purity of body, wholeness of body, Diamond body, Abundant step, Diamond soul, Timeless body, Tongue of the sun and moon, Empty body, Perfect self) if trained while by a lawful trainer, or abilities as a barbarian(fast movement, Rage, Uncanny Dodge, Trap sense, Damage Reduction, Indomitable will) if trained by a chaotic trainer

can be taught thunderbolt, dark-slash, dark-takedown, dragonbreath, psycho-cut, razor wind, gh0st-type curse, Mean look.

typical 'wild' Absol will have 9-13hd gaining abilities as a rogue(Sneak attack, Evasion, Trap sense, Uncanny dodge)

a 'released' Absol will likely have extra learned attacks gaining abilities continues after being released.


gained from feats when advancing.

+11: You gain DR of 5/-. If you are stunned, you are dazed instead. You do not suffer penalties from pain and fear.

You may make a Balance Check in place of your Reflex save.

You gain a +3 bonus to your Initiative.

Diverting Defense - As an immediate action, you may redirect an attack against you to any creature in your threatened range, friend or foe. You may not redirect an attack to the creature making the attack.

+16: You are immune to the fatigued and exhausted conditions. If you are already immune to these conditions, you gain 1 hit point per level for each condition you were already immune to.

You are immune to compulsion effects.

When you take the Full Defense Action, add your level to your AC. As an immediate action, you may make an attack that would normally hit you miss instead.


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Facts about "Absol (3.5e Monster)"
AuthorSnafusam +
Challenge Rating{{{cr}}} +
Identifier3.5e Monster +
NameAbsol +
RatingUndiscussed +
SizeMedium +
SummaryBringer of Disaster, or misunderstood hero? either way, love that haircut! +
TitleAbsol +
TypeMagical beast, Augmented +