3.5e Martial Class Preload

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Author: [[User:|]] ([[User talk:|talk]])
Date Created:
Status: <-how close to completion->
Editing: Clarity edits only please
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<-class name->[edit]

<-general description->.

Making a <-class name->[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-Description of most important attributes for this class->.

Races: <-Description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

<span id="Table: The <-class name->">Table: The <-class name-></span>

Hit Die: d<-die size->

Level Base
Attack Bonus
Saving Throws Special ManeuversToB
Fort Ref Will Maneuvers Known Maneuvers Readied Stances Known
1st + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
2nd + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
3rd + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
4th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
5th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
6th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
7th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
8th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
9th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
10th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
11th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
12th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
13th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
14th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
15th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
16th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
17th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
18th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
19th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
20th + + + + <-class features gained at this level-> <-manevuers known-> <-Maneuvers Readied-> <Stances known->
Class Skills (<-number of skill points->
"" is not a number.
+ Int modifier per level.)

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-Description of class weapon & armor proficiencies->.

Maneuvers: At <- Levels you gain a maneuver ->, you gain a new maneuver known from the <- Disciplines allowed to gain maneuvers from ->. You must meet a maneuver’s prerequisites to learn it. You add your full <-class name-> levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At <-levels you gain additional readied maneuvers->, you gain an additional maneuver readied per day.

'Stances Known: At <- Levels giving a stance->, you learn a new martial stance from <- Disciplines allowed to gain stances from ->. You must meet a stance’s prerequisite to learn it.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->.

Epic <-class name->[edit]

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level.->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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Back to Main Page3.5e HomebrewClassesBase Classes

RatingUndiscussed +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Iaijutsu Focus +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Profession +, Psicraft +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Truespeak +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +
Title3.5e Martial Class Preload +