3.5e Dark Insight Powers

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This page contains the homebrew power list for powers using the Dark Insight Incantations optional rule:

Dark Insight Powers

1st-Level Dark Insight Powers

Eldritch Augur: Summons an eldritch tentacle that knocks your opponent on their back.


2nd-Level Dark Insight Powers

Psionic Madness Charge: Inflicts 1 madness per round on the target.


3rd-Level Dark Insight Powers

Other Memory: Get a brief flash of memory from someone, or delve in the memories of all living things.

Worm of the Void: Summons an eldritch worm to devour your opponent. Just make sure to move out of the way.


4th-Level Dark Insight Powers

Angles of Tintalos: Move through the angles of time and space to attack in strange means.

Eyes Behind the Walls: A power that summon a strange eldritch pest to spy on your enemies.


5th-Level Dark Insight Powers

Enlightenment of Yith: Divine the future by sending your brain there via time travel and aliens.


6th-Level Dark Insight Powers

Birth Brain Worm: Create a brain worm, infecting the mind of your target and granting you terrible control.


7th-Level Dark Insight Powers

Manifest Flayer: Manifest mind flayer servants who follow your orders and act as a mental connection for you.


8th-Level Dark Insight Powers

Experience the Infinite: Send your opponent on a mind trip which induces madness, and forces them out of time and space.


9th-Level Dark Insight Powers

Awaken the Chaos: A stronger but far more dangerous unreality zone which briefly stirs Azathoth from his slumber.



Adding New Spells[edit]

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