Talk:Average Initiative (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 20:51, 15 September 2014 by Aarnott (talk | contribs) (Not sure if a good idea...)
Jump to: navigation, search

Not sure if a good idea...

In the one corner, the Formidable Four, slayers of Gods and dragons alike, quashers of political strife, and general badasses with lots of conquests and epic loots to their name. In the other, a thousand angry commoners armed at best with crutches and potato peelers.

Enjoy being flat-footed.

All silliness aside, I don't think many people would readily choose a feat that could hurt them just as much as help them, even if the game is at a Moderate balance level. This is almost more like a trait. --Sulacu (talk) 04:45, 15 September 2014 (UTC)

Lol, well, it is a choice. If your initiative is abysmal, this feat becomes worth it, as you can beat some you normally would have no chance against. You probably would roll as normal against Dex 10 the Dragon, but choose to go average when fighting the Agile Ninja clan with Tanktank the Unreactive. -- Eiji-kun (talk) 13:02, 15 September 2014 (UTC)
How about "your initiative is higher than half your enemies, round up with the case of an odd number of enemies. If it is a single enemy, you have to roll initiative normally." Well you can word it a bit better, but the idea is that if you are fighting the formidable four with your peasant army, you can expect to go after two members of the formidable four. --Aarnott (talk) 20:51, 15 September 2014 (UTC)