Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Obedience (3.5e Spell) + (Any order given to the target is treated as a suggestion spell.)
- Dismiss Casting (3.5e Feat) + (Any spell you cast can be dismissed, and you can dismiss as a move action.)
- Publication:Dread Codex/Magic Items/Minor Undead Creator + (Any suitable creature killed by an undead creating weapon rises one round later as a zombie under the wielder's control.)
- Improved Vehicle Maneuverability (3.5e Feat) + (Any vehicles with land speed maneuverability improves it by one step.)
- Enchanted Weaponry (3.5e Feat) + (Any weapon you have has an enchantment bonus of +1 (or +1 better).)
- Font of Power Style (3.5e Feat) + (Any weapon you use is a +1 magic item, and previous magic items gain an energy effect. Opens up the path of channeling energy in blasts or as augments, among other things.)
- Serpent Tongue Style (3.5e Feat) + (Any weapon you use is a +1 magic item, and previous magic items can treat their opponent as flanked for one attack a round. Opens up the path of channeling using illusions and mental manipulation, among other things.)
- Body and Soul Style (3.5e Feat) + (Any weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things.)
- Primal Clay Style (3.5e Feat) + (Any weapon you use is a +1 magic item, and previous magic items deal additional damage. Opens up the path of changing the shape of things and self-augmentation, among other things.)
- Unseen Path Style (3.5e Feat) + (Any weapon you use is a +1 magic item, and previous magic items can be returned easily. Opens up the path of teleporting and manipulating time and space, among other things.)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Charge (5e Variant Rule) + (Anyone remember how [[SRD:Charge|charging]] was a thing in 3.5e <u>D&D</u>? Now you can do it in 5th edition too.)
- Idiot Stick (3.5e Equipment) + (Anyone touching the wrong end of that stick become an idiot.)
- Forgettable Mask (3.5e Equipment) + (Anything that happens while a character wearing a Forgettable Mask is in view will only be remembered while a character wearing a Forgettable Mask is in view.)
- Blessing of Apollo (3.5e Feat) + (Apollo grant you his protection and his plagues.)
- Visage of Love (3.5e Maneuver) + (Appear for a second as your enemy's most loved one, making him possibly miss on his attack.)
- Imagined Copy (3.5e Power) + (Appear to duplicate yourself, at least for one creature. They won't know which one is the real you until forced to interact with your mental trickery.)
- SRD5:Violet Fungus + (Appears as a 4-6 foot tall mushroom, purplish in color, with long tendrils sprouting just below the cap.)
- SRD5:Couatl + (Appears as a feathered, flying snake.)
- Grell (5e) + (Appears as a floating brain with beak and tentacles)
- Redcap (5e) + (Appears as a hunchback [[SRD5:Gnome|gnome]] with a red cap and iron boots.)
- SRD5:Minotaur Skeleton + (Appears as the skeleton of a [[SRD5:Minotaur|minotaur]].)
- Yuan-ti Abomination (5e) + (Appears to be a large snake with human-like arms.)
- Sudden Metamagic (3.5e Feat) + (Applies metamagic suddenly.)
- Calculated Arcana (4e Feat) + (Apply ''erudite student'' to attack rolls with arcane powers)
- Sniping Skills (3.5e Variant Rule) + (Apply Concentration checks to improve sniping abilities, and makes sniping a more viable strategy.)
- Improved Overwhelming Energy (3.5e Feat) + (Apply Overwhelming Energy metapsionics without any cost.)
- Trispell Trigger (3.5e Spell) + (Apply a contingent effect to another creature, which will cast up to three different spells upon them.)
- Quick Poison (3.5e Maneuver) + (Apply a poison to your weapon, even in the heat of battle, as a swift action.)
- Ablative Gel (3.5e Maneuver) + (Apply a protective gel on your skin that grants you ''[[SRD:Freedom of Movement|freedom of movement]]'' and ablates several kinds of damage.)
- Deathmark Blast (3.5e Invocation) + (Apply cursed marks on your foes which you expend to damage, hinder, or even kill.)
- Master of Poisons (4e Feat) + (Apply poison to a weapon as a minor action.)
- Universal Expert (3.5e Feat) + (Apply ranks in a specified skill like Craft or Perform, and have it apply to any check of that sort.)
- Metamagic Rod of Persist (3.5e Equipment) + (Apply the Persist Spell metamagic for free to your spells.)
- Master of Land, Sky, and Sea (3.5e Feat) + (Apply the [[Animal of the Land (3.5e Template)|Animal of the Land]], [[Animal of the Sea (3.5e Template)|Animal of the Sea]], or [[Skyfish (3.5e Template)|Skyfish]] templates on your summons.)
- Give Me a Lever (3.5e Skill Trick) + (Apply your knowledge to your efforts.)
- When All You Have Is Muscle (3.5e Feat) + (Apply your strength to a whole series of things.)
- Oil of Adaptive Shape (3.5e Equipment) + (Applying this oil to a magical item causes it to change shape to still fit you when you change shape instead of melding into your new form.)
- Antiquarian (3.5e Feat) + (Appraise and identify objects, as well as recall old lore.)
- Disciple (5e) + (Apprentice Cleric)
- Apprentice (5e) + (Apprentice Spellcaster)
- Thayan Apprentice (NPC) (5e) + (Apprentice [[SRD5:Wizard|wizard]] of [[Thay (5e)|Thay]].)
- Clan Crafter (5e) + (Apprentice of a Dwarven Master Artisan)
- Merlings (3.5e Race) + (Aquatic Humans who live on continental reefs.)
- Wastrilith (5e) + (Aquatic [[Demon (5e)|demon]] that looks like an eel-like [[Naga (5e)|naga]], with hooks for hands)
- Sea Elf Lineage (5e) + (Aquatic [[SRD5:Elf|elves]] lienage)
- Koalinth (5e) + (Aquatic [[SRD5:Hobgoblin|hobgoblin]])
- Triton Common (5e) + (Aquatic [[SRD5:Humanoid|humanoid]]s)
- Triton Race (5e) + (Aquatic [[SRD5:Humanoid|humanoid]]s with bluish skin and green hair.)
- Kopru (5e Monster) + (Aquatic aberration with psyonic powers.)
- Triton Lineage (5e) + (Aquatic humanoids with bluish skin and green hair.)
- SRD5:Aboleth + (Aquatic manta-like aberration with psychic powers)
- Sgothgah (5e) + (Aquatic manta-like aberration with psychic powers)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)