Difference between revisions of "Redirecting Rift (5e Spell)"

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To do so, you must make a spell attack roll against the triggering creature's AC. If you succeed, the target suffers no harm from the triggering attack or Dexterity save, as a portal briefly opens between them and the harm that would have come to them.
 
To do so, you must make a spell attack roll against the triggering creature's AC. If you succeed, the target suffers no harm from the triggering attack or Dexterity save, as a portal briefly opens between them and the harm that would have come to them.
  
Upon successfully redirecting harm in this way, you can choose a new target that you can see within 30ft of you. The new target is subjected to the same attack or Dexterity saving throw - Using the same attack roll or save DC, as well as the same damage and other effects - As a second rift opens next to the new target, allowing the redirected effect to pass through.
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Upon successfully redirecting harm in this way, you can choose a new target that you can see within 30ft of you; This target may be a creature or an object or structure as you see fit. The new target is subjected to the same attack or Dexterity saving throw - Using the same attack roll or save DC, as well as the same damage and other effects - As a second rift opens next to the new target, allowing the redirected effect to pass through.
 
|higherlevels=When cast using a spell slot of 2nd level or higher, when selecting a new target for the redirected effect, you may select a target who is an additional 30ft away for each slot level above 1st.
 
|higherlevels=When cast using a spell slot of 2nd level or higher, when selecting a new target for the redirected effect, you may select a target who is an additional 30ft away for each slot level above 1st.
 
|casters= Artificer, Sorcerer, Warlock, Wizard
 
|casters= Artificer, Sorcerer, Warlock, Wizard

Latest revision as of 06:31, 2 March 2023

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Author: Zhenra-Khal (talk)
Date Created: 3-1-2023
Status: Complete
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
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5e Spell Redirecting Rift
1st-level conjuration
Casting Time: 1 Reaction, taken when a creature you can see within range is hit by an attack or fails a Dexterity saving throw.
Range: 30ft
Components: V, S, M (A specially-prepared mirror worth at least 100gp)
Duration: Instantaneous
Casters: Artificer, Sorcerer, Warlock, Wizard

You tear a rift in space right in the nick of time, causing a blast of fire or the thrust of a spear to change targets.

To do so, you must make a spell attack roll against the triggering creature's AC. If you succeed, the target suffers no harm from the triggering attack or Dexterity save, as a portal briefly opens between them and the harm that would have come to them.

Upon successfully redirecting harm in this way, you can choose a new target that you can see within 30ft of you; This target may be a creature or an object or structure as you see fit. The new target is subjected to the same attack or Dexterity saving throw - Using the same attack roll or save DC, as well as the same damage and other effects - As a second rift opens next to the new target, allowing the redirected effect to pass through.

At Higher Levels. When cast using a spell slot of 2nd level or higher, when selecting a new target for the redirected effect, you may select a target who is an additional 30ft away for each slot level above 1st.





Back to Main Page5e5e Spells

Action TypeOther +
AuthorZhenra-Khal +
Canontrue +
CasterArtificer +, Sorcerer +, Warlock + and Wizard +
ComponentV +, S + and M +
Identifier5e Spell +
Level1 +
Range30ft +
RatingUndiscussed +
Scalabletrue +
SchoolConjuration +
SummaryA low-level reactive Conjuration spell to throw an attack somewhere else.

+
TitleRedirecting Rift +
Valuable Componentstrue +