Difference between revisions of "Plated Spirit, Fire (3.5e Monster)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Adding NavBoxes back.)
m
 
Line 12: Line 12:
 
|summary=These constructs look like a floating suit of armor with a red glow inside their helmet.
 
|summary=These constructs look like a floating suit of armor with a red glow inside their helmet.
 
|name=Plated Spirit, Fire
 
|name=Plated Spirit, Fire
|cr=1
+
|cr=2
 
|al=N |size=[[SRD:Medium Size|Medium]] |type=[[SRD:Construct Type|Construct]]
 
|al=N |size=[[SRD:Medium Size|Medium]] |type=[[SRD:Construct Type|Construct]]
 
|init=-1 |listen=+0 |spot=+0
 
|init=-1 |listen=+0 |spot=+0

Latest revision as of 15:03, 25 March 2014

Homebrew.png
Author: Aarnott (talk)
Date Created: 4/29/10
Status: Done
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Note[edit]

This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.

Plated Spirit, Fire[edit]


Plated Spirit, Fire

CR 2

N Medium Construct
Init/Senses -1/Low-light vision, darkvision 60ft.; Listen +0, Spot +0
AC 14, touch 11, flat-footed 14; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
(+2 deflection, +3 natural, -1 dex)
hp 25 (1 HD)
Immune Mind-effecting abilities, poison, sleep effects, paralysis, stunning, disease, death, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Resist fire 5
Fort/Ref/Will +0/-1/+0
Speed 20ft. (4 squares)
Melee +3 Halberd (1d10 +3/x3)
Space/Reach 5ft./5ft.
Base Atk/Grp +0/+3
Abilities Str 17, Dex 9, Con —, Int —, Wis 11, Cha 1
SQ Mindless
Feats
Skills
Advancement

A suit of black armor floats as if there were somebody inside it. Inside the helmet of this armor there is a red glow. It points its halberd in your direction with an emotionless, mechanical precision.

Plated spirits get their name from their construction. These simple constructs are built by binding weak fire elemental spirits into a suit of armor. With the binding ritual, several wards are created to keep the creature captured. Elementals seem to have a near limitless supply of energy and these constructs use that energy as a power source.

When a plated spirit is defeated, it and its equipment disintegrates into a fine dust. The bound fire elemental is consumed when this happens.

Combat[edit]

Plated spirits will try to engage targets in melee and take opportunities to make 5ft. steps. Although they lack an intelligence score, its magical construction allows it to act with the tactical insight of a trained guard. Most plated spirits will have simple instructions given that they will follow to the best of their abilities.



Back to Main Page3.5e HomebrewMonsters

AuthorAarnott +
Challenge Rating2 +
Identifier3.5e Monster +
NamePlated Spirit, Fire +
RatingUndiscussed +
SizeMedium +
SummaryThese constructs look like a floating suit of armor with a red glow inside their helmet. +
TitlePlated Spirit, Fire +
TypeConstruct +