Difference between revisions of "Lizardfolk Commoner (5e)"

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|name=Lizardfolk Commoner  
 
|name=Lizardfolk Commoner  
 
|sorttext=
 
|sorttext=
|refs=<ref name="gos.241">{{Cite Pub|Ghosts of Saltmarsh|pages=241}} "{{pub|Danger at Dunwater (5e)|Danger at Dunwater}}" Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat - suggested by ''{{SRD5|Lizardfolk}}'' {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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|refs=<ref name="gos.241">{{Cite Pub|Ghosts of Saltmarsh|pages=241}} ({{pub|Danger at Dunwater (5e)|Danger at Dunwater}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat - suggested by ''{{SRD5|Lizardfolk}}'' {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
 
|size=Medium  
 
|size=Medium  
 
|type=Humanoid  
 
|type=Humanoid  
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|canon=true
 
|canon=true
 
|pointer=true
 
|pointer=true
|summary=Lizardfolk without weapons. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
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|summary=Lizardfolk without weapons.  
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|adventure=Danger at Dunwater
  
 
|feature1=Hold Breath
 
|feature1=Hold Breath
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|adesc1=<ref name="srd5lf">Action matches that of the [[SRD5]] {{SRD5|Lizardfolk}}.</ref> ''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage.
 
|adesc1=<ref name="srd5lf">Action matches that of the [[SRD5]] {{SRD5|Lizardfolk}}.</ref> ''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage.
 
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'''This creature is found in the following adventure:''' {{5e Creature Adventure List|Lizardfolk Commoner}}
  
 
==Sources and Notes==
 
==Sources and Notes==

Latest revision as of 17:52, 23 April 2024

 5th edition Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

Lizardfolk Commoner (pointer) [1] [2]
Medium Humanoid (Lizardfolk), Neutral
Armor Class: 13 (natural armor)
Hit Points: 16
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Skills: Perception, Stealth, Survival
Senses: passive Perception 13
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Hold Breath. [3] The lizardfolk can hold its breath for 15 minutes. 

Actions

Bite. [4] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Unofficial Description: Lizardfolk without weapons.


This creature is found in the following adventure:


Sources and Notes[edit]

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 241. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  4. Action matches that of the SRD5 Lizardfolk.

Back to Main Page5eMonsterHumanoidLizardfolk

Adventure ListDanger at Dunwater +
AlignmentNeutral +
AuthorGhosts of Saltmarsh +
CRval0.25 +
Canontrue +
Challenge Rating1/4 +
Creature NameLizardfolk Commoner +
Experience Points50 +
FeaturesHold Breath + and Bite +
HabitatForest + and Swamp +
Hit Points16 +
NameLizardfolk Commoner +
PublicationGhosts of Saltmarsh +
SizeMedium +
SortTextLizardfolk Commoner 5e +
SubtypeLizardfolk +
SummaryLizardfolk without weapons. +
TypeHumanoid +