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Version 1.3
|author_name=Ganteka Future
|date_created=25 April 2015
|status=Condition: Normal - v1.23
}}
<small>This race is designed around a campaign world that includes [[Durzite (3.5e Race)|durzites]]. When used without durzites, substitute the creation of ATRuns with another race or method.</small>
ATRuns typically form guild-families of like-functioning individuals, none of which need to be related. They also form groups of diverse individuals as a means of exploiting specialization in functionality. They also gather in groups of related members and close friends out of love, trust and familiarity.
Well established ATRuns settlements are most often ruled by a council, typically known as the Planner Council, whose duty it is to guide the structure, organization and layout of the territory as well as manage material and labor resources. Emissaries and trade ambassadors among ATRuns are known as Walker Councils and are generally formed of 1–3 ambassadors that report to the Planner Council and 2–9 Tower Gales as bodyguards and scouts. Some Tower Gales adorn themselves in heavy armor and are visibly emblazoned with their local insignia while others remain light and mobile, carrying only official documentation as a sign of their affiliations. Walker Councils occasionally also travel with ambassadors leaving ATRuns territory or serve serving as escorts. When without a Walker Council, a group of Tower Gales is known as a Patrol Gale, and may be tasked with reconnaissance, peace-keeping or territorial surveillance.
===Language & Names===
===Racial Traits===
* {{3.5e Racial Attribute Adjustment|+2}}, {{3.5e Racial Attribute Adjustment|-2}}, {{3.5e Racial Attribute Adjustment|-2}} -or- [[Racial Ability Adjustments::None]]: An ATRuns are diverse and often, but not always, specialized. Choose three ability scores and apply a +2 racial bonus to one and a –2 racial penalty to the other two. Optionally, an ATRuns may gain gains no racial ability bonuses and or penalties.
* {{Property Link|Type|SRD:Construct Type|Construct}}: ATRuns do not use construct traits as per their type. They instead gain the traits listed here.
:* An ATRuns has a [[SRD:Constitution|Constitution]].
:* An ATRuns [[SRD:Dead|dies]], becoming inert, at –10 HP and (usually) has no soul. It's body, so long as it is not reduced to an amount of negative HP equal to its maximum HP total +10, or destroyed outright, may be reconstructed. A dead or inert ATRuns does not rot but may corrode due to environmental damage and has a [[SRD:Breaking and Entering|hardness]] equal to its HD total.
:* An ATRuns has [[Hinder Energy (3.5e Creature Ability)|energy hindrance]] 50% against [Positive] and [Negative] energy effects, qualifying as a living creature against these effects.
:* Immune An ATRuns is immune to pain effects. Immune to , [[SRD:Poisons|poison]], chemical [[SRD:Paralyzed|paralysis]], [[SRD:Disease|disease]] and death effects.
:* No maximum age. Does not die of old age.
* [[Size::Medium]]: As [[Medium]]-sized creatures, ATRuns have no special bonuses or penalties due to their size.
* [[SRD:Low-Light Vision|Low-Light Vision]] and [[SRD:Darkvision|Darkvision]] {{Ex}}: An ATRuns can see twice as far [[SRD:Vision and Light|shadowy illumination]]. An ATRuns can see out to 60 feet in total darkness.
* {{Anchor|Core Type}} {{Ex}}: An ATRuns possesses a core as its central component. Each ATRuns has one of the following cores:
:* Clockwork (Long Now) Core: An ATRuns with this core has been built to withstand time and damage. It gains 1 HP per HD. Its negative HP range necessary to destroy it as well as the negative HP range in which it remains dying is doubled. An effect that would disintegrate or otherwise utterly destroy it instead reduces it to its previous negative HP cap for being dead unless its body is already below that point, in which case it is then destroyedIt also gains [[SRD:Endurance|Endurance]].:* Discharge Core: This core is unstable. An Once per day, the ATRuns with this core is a danger to itself and others. The ATRuns must may either discharge a burst of [Electricity] every 20+1d4 hours (1d4 electricity damage per HD of the ATRuns and may be used as a touch attack). Failure to discharge this electricity causes the ATRuns to enter Overcharge Mode. While overcharged, an ATRuns gains or gain an extraordinary ''[[SRD:Haste|haste]]'' effect but takes double damage from all damage dealt to itfor a round. If an ATRuns falls dying while overcharged, the discharge escapes and deals damage to the first creature that touches it, unless the ATRuns was submerged in a conductive liquid such These are both usable as water, in which case all creatures within a 10 foot radius are dealt the discharge damage, no savefree actions.:* Electric Core: An ATRuns with an electric core gains [[Hinder SRD:Resistance to Energy |Electricity Resistance]] 5. Additionally, it gains a +2 bonus on [[SRD:Initiative|Initiative]] checks. :* Magnetic Core: An ATRuns with this core has limited control over magnetic objects and can magnetize its grip. It gains an extraordinary ''[[SRD:Mage Hand|mage hand]]'' usable at will for magnetic objects only out to 15 feet. Additionally, it gains the [[Staunch Grip (3.5e Creature AbilityFeat)|energy hindranceStaunch Grip]] 50% against [Electricity]. This hindrance is lost while the ATRuns is submerged in waterfeat.
:* Soul Core: The love and skill of master crafters has imbued it with a soul. An ATRuns with this core may be [[SRD:Raise Dead|raised]] and resurrected like a living creature. It takes full effect from [Positive] energy effects as a living creature does.
:* Thermal Core: An ATRuns with a thermal core has a warm body like a living creature. It gains [[Hinder SRD:Resistance to Energy (3.5e Creature Ability)|energy hindrance]Fire Resistance] 50% against [Fire] damage5. It gains an extraordinary constant ''[[SRD:Endure Elements|endure elements]]'' (cold only) effect on itself. Gain the [[Publication:Unearthed Arcana/Controlled Immolation (Feat)|Controlled Immolation]] feat. When subjected to [Cold] damage, the ATRuns must make a [[SRD:Fortitude|Fortitude]] save DC 15 or become [[SRD:Slow|slowed]] for 1 round.
* {{Anchor|Model Feature}} {{Ex}}: ATRuns are a diverse group of machines. Each ATRuns has one of the following model features:
:* Acceleration: When runningtaking a [[SRD:Full-Round Actions#Run|run]] action, gain +10 20 feet to its speed per round it continues to run, up to a number of rounds equal to its HD totalspeeds. May attempt a [[SRD:Bull Rush|bull rush]] or [[SRD:Overrun|overrun]] attempt as part of a [[SRD:Full-Round Actions#Run|run]].:* Built-In Weapon: Gain [[SRD:Quick Draw|Quick Draw]] with a weapon that is stored inside its body. Weapon This weapon cannot be disarmed. May have It may have 2 light or one-handed weapons or 1 double or two-handed weapon built-in. Built-in weapons must be custom made, doubling the weapon's base cost and requiring them to be masterwork. Built-in weapons while stored, are considered to have been given a "20" for a [[SRD:Sleight of Hand Skill|Sleight of Hand]] check die result (with no need to roll) to hide the weapons in its body.:*Efficient Custom Armoring Frame: It When armor is proficient with light, medium and heavy custom-made for it at the [[SRD:Armorfor Unusual Creatures|armorsnon-humanoid armor cost]]. , that armor doesn't count against its weight for [[SRD:Armor Qualities#Armor Check PenaltyCarrying Capacity|Armor check penaltycarrying capacity]] and [[SRD:Armor Qualities#Arcane Spell Failure|spell failure]] chances are halved for armors. Medium and heavy armor doesn't nor does it slow it down. It may still wear armor made at the humanoid armor cost.:* Enhanced Optics: Eyes function as [[SRD:Bullseye Lantern|bullseye lanterns]] which may be activated/deactivated once per round as a free action. The light may be totally snuffed out or dimmed down to [[SRD:Candle|candle]]-like illumination. Gain [[Bright-light Vision (3.5e Creature Ability)|bright-light vision]]. Gain [[SRD:Darkvision|darkvision]] out to 120 feet. [[SRD:Spot Skill|Spot]] becomes a class skill for all classes. Gain a +2 racial bonus on such checks.:* Loader Lifter: [[SRD:Carrying Capacity|Carrying capacity]] is calculated as though one size larger and quadrupedal. Any Additionally, it may "[[SRD:Using Skills#Taking 10|take 10]]" on any [[SRD:Strength|Strength]]-based skill or ability check rolled has a minimum die roll result of 10, regardless of the actual die resulteven when threatened or distracted.:* Internal Quick-Access Storage: Gain a compartment that stores up to half its light load. Items stored within this compartment are accessible as a [[SRD:Swift Action|swift action]] by the ATRuns and does do not provoke an [[SRD:Attacks of Opportunity|attack of opportunity]]by retrieving them.:* Masterwork Components: Gain the Counts as having a [[SRD:Masterwork Body (3.5e Feat)Tool|Masterwork Bodymasterwork skill tool]] feat. Increase the provided bonus by +2 for one class skillall [[SRD:Strength|Strength]]- and [[SRD:Dexterity|Dexterity]]-based skills.:* Piston Smasher: Gain a [[SRD:Swift Action|swift action]]-activated piston that when primed, either allows it to add adds +2 to a single attack and with an extra multiple of [[SRD:Strength|Strength]] bonus to damage to a single attack or allow instead allows it to take a "20" to a single [[SRD:Jump Skill|Jump]] check without rolling. The attack or jump must be used in the same round that the piston was activatedprimed.
* Weapon Proficiency: ATRuns are proficient with [[SRD:Armor Spikes|armor spikes]], hammers ([[SRD:Light Hammer|light hammer]] and [[SRD:Warhammer|warhammer]]), picks ([[SRD:Light Pick|light pick]] and [[SRD:Heavy Pick|heavy pick]]) and [[SRD:Spiked Gauntlet|spiked gauntlets]].
* [[SRD:Endurance|Endurance]]* Custom Armoring: When armor is custom-made for it at the [[SRD:Armor for Unusual Creatures|non-humanoid armor cost]], that armor doesn't count against its weight for [[SRD:Carrying Capacity|carrying capacity]]. It may still wear armor made at the humanoid armor cost.* Extensive FilesApplied Synergy: An ATRuns shares ranks in [[SRD:Knowledge Skill|Knowledge]] (Architecture & Engineering), [[SRD:Knowledge Skill|Knowledge]] (Dungeoneering) and [[SRD:Knowledge Skill|Knowledge]] (Geography) as is they were a single skill and as class skills for all its HD. It need needs only to invest ranks in one skill to count as ranks for all three skills.
* Ore to Ingot {{Ex}}: An ATRuns can process metallic ores and scrap metal internally (instead of consuming them as food energy) and output ingots. The process takes 1 hour per per 5 pounds of ore per 5 [[SRD:Breaking and Entering|hardness]] of the metal. The process also separates different metals.
* [[SRD:Automatic Languages|Automatic Languages]]: Binary and Durzite (or language of creator).