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→Class Features: Grammar check
'''{{Anchor|Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Boss, you increase all your spellcasting abilities.
'''Boss Health:''' As opposed to gaining in traditional hit die, at each level a Boss gains their health total again as a secondary health listing. Thus, a third level Boss would have four health ratings from top to bottom. When one health set is depleted, the next set of health is activated and takes any of the remainder of damage. All death effects completely drain a set of health, but otherwise have no ill effects. Petrification drains one health set and stops a Boss for a number of rounds equal to the DC of the effectseffect, during which any damage is dealt to his next health set. If a Boss's last health set is depleted, then the Boss starts dying as per normal. Cure spells can only restore a current health set, but a Heal or Restoration spell brings back a single lost health set to full strength. This is an extraordinary ability.
'''Seal Area:''' Even the least of Bosses can trap unfortunate heroes into a death duel. Once per day, this spell-like ability acts as a [[SRD:Wall of Force|''wall of force'']] that cuts off all escape routes to an enclosed area. In an open area, it manifests as a sphere or hemisphere of force that seals an area with a radius of the Boss's choosing up to 100 feet. Antimagic cannot dispel it, but a [[SRD:Mage's Disjunction|''mage's disjunction'']] targeting the sphere has a percent chance equal to 50 minus the Boss's Boss levels to to create an opening for the caster to get through. This effect can be dismissed by the Boss at any time, but it is also automatically dismissed upon the Boss's death.