SRD5:Seizure
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Seizure is a disease in 5th edition Dungeons & Dragons.
The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
The contagion spell is a source of this disease.[1] At the end of each of the [infected’s] turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease’s effects last for the duration [7 days], and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.
...Any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.
Disease Summary
Name: Seizure
Primary Effects: shaking
Secondary Effects: decreased Dex checks, saves, and attack rolls
Incubation: Immediate
Duration: 7 days
Vector: spell|
Sources
- SRD-OGL v5.1 - Contagion spell
- ↑ Paraphrased
Author | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Canon | true + |
Duration | 7 days + |
Incubation | Immediate + |
Is Disease | true + |
Primary Effects | shaking + |
Publication | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Secondary Effects | decreased Dex checks, saves, and attack rolls + |
Title | Seizure + |
Vector | spell + |