SRD5:Seizure

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Seizure is a disease in 5th edition Dungeons & Dragons.

The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.

The contagion spell is a source of this disease.[1] At the end of each of the [infected’s] turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease’s effects last for the duration [7 days], and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.

...Any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.

End of the SRD5 material

Disease Summary

Name: Seizure
Primary Effects: shaking

Secondary Effects: decreased Dex checks, saves, and attack rolls

Incubation: Immediate

Duration: 7 days

Vector: spell
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Sources

  1. Paraphrased

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Facts about "Seizure"
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
Duration7 days +
IncubationImmediate +
Is Diseasetrue +
Primary Effectsshaking +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Secondary Effectsdecreased Dex checks, saves, and attack rolls +
TitleSeizure +
Vectorspell +