Inherent Sorcery (3.5e Feat)

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Author: Leziad (talk)
Date Created: 7th April 2015
Status: Finished
Editing: Clarity edits only please
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Inherent Sorcery [General] Prerequisites: 6 Hit Dice, Magically GiftedBenefit: Choose a 1st or 2nd level spell from the wizard/sorcerer spell list. If you choose the 1st level spell you may use it at will, gaining another 1st level spell at 8 HDs and another each 4 HDs afterward. If you selected the 2nd level spell you may use it once per day and one additional time per day at 8 HDs and another each 4 HDs afterward you have, when it would be 5 times per day you may use the spell-like ability at will. The DCs of these spell-like abilities are charisma-based.

Either way at 9 HDs you gain a single 3rd level spell usable 1/day, gaining one additional use at 12 HDs and each 6 HDs thereafter.



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Leziad's Homebrew (4515 Articles)
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Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMagically Gifted + and 6 Hit Dice +
RatingUndiscussed +
SummaryYou gain some powerful magical powers. +
TitleInherent Sorcery +
TypeGeneral +