Full Power Ray Sniper (3.5e NPC)

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Author: Eiji-kun (talk)
Date Created: 10-15-24
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Full Power Ray Sniper

CR 12

Female Pathfinder Tiefling (Div-Spawn) Pathfinder Wilder 12
TN Medium Outsider
Init/Senses +7/Darkvision 60 ft; Listen +17, Spot +17
Languages Common
AC 25, touch 20, flat-footed 15
(+5 armor, +7 dex, +3 dodge)
hp 105 (12d8+48 HD)
Resist Cold 5, Electric 5, Fire 5
Fort/Ref/Will +14/+15/+14
Speed 30 ft
Melee +4 Light Mace +14 melee (1d6+5, 20/x2)
Ranged +4 Light Crossbow (1d8+4, 19-20/x2) or
Ranged +4 Disintegrate +20 ranged touch attack (Minimum 22d6+4, 20/x2)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +9/+10
Special Actions Surge Blast (4d6 or 6d6), Wild Surge +4 (+6 berserk)
Combat Gear Light Mace +4, Light Crossbow +4, Gish Gauntlet (Psionic Disintegrate) +4
Abilities Str 12, Dex 24, Con 18, Int 10, Wis 14, Cha 27
SQ Elude Attack +3, Improved Surge Bond (Student's Surge), Psychic Enervation, Surging Euphoria +2
Feats Deep Mind, Psicrystal Affinity (Hero)B, Enervation Resistance, Psionic Meditation Variant, Expanded Knowledge (Precognition)B, Psychic Berserk, Maximize Power, Expanded Knowledge (Hostile Empathic Transfer)B, Split Psionic Ray
Skills Acrobatics +22, Diplomacy +10, Linguistics +2, Perception +17, Stealth +22
Possessions combat gear plus Item of Str +2, Item of Int +2, Item of Con +4, Item of Wis +4, Item of Dex +6, Item of Cha +6, Padded Armor +4, Cloak of Resistance +4
Elude Attack (Ex) Starting at 2nd level, a wilder’s intuition supersedes her intellect, alerting her to danger from attacks. She gains a +1 dodge bonus to her Armor Class. This bonus increases by 1 every 4 levels thereafter (+2 at 6th level, +3 at 10th level, etc).
Psychic Berserk (16 rounds/day) After you manifest a power using Wild Surge you may enter a state of emotional and psionic frenzy as a free action. These powerful emotions are varied and place the manifester under the same penalties as a Barbarian's Rage, except they are able to manifest and concentrate on power freely or regain psionic focus. During your turn you must manifest a power, otherwise Psychic Berserk ends, this does not apply if you suffered psychic enervation last round.

In this state you gain a +4 bonus to your Charisma and your Wild Surge bonus increase by 50% (rounded up). You must use Wild Surge on any power you manifest and suffer heightened psychic enervation risks by 10%. Whenever you suffer psychic enervation you gain an amount of temporary power points equal to twice the power point lost. These temporary power points do not stack with each other and last until expended or until your Psychic Berserk end.

You may stay in Psychic Berserk a number of rounds per day equal to 2 + 1/2 Manifester Class Level + your unmodified Charisma modifier. After ending a Psychic Berserk you are Fatigued for 2 rounds for each round you remained in it. Since the fatigue is psychic it cannot be ended early and bypass immunities. You cannot use Wild Surge while under the effect of this fatigue.

Psychic Enervation (Ex) The chance is 5%, post feat. Or 15% with berserk.
Skilled +2 racial Diplomacy and Linguistics.
Spell-Like Abilities (Sp) 1/day- misdirection. The saving throws are Charisma based.
Surge Blast (Su) A wilder can channel her wild surge into a blast of uncontrolled phrenic energy. As a standard action and by expending psionic focus, the wilder can make a ranged touch attack (range 30’) that deals 1d6 points of force damage for every +1 to her wild surge.
Surge Bond (Student Surge) A student wilder overcome by psychic enervation is dazzled for a number of rounds equal to the level of wild surge used and loses a number of power points equal to her normal manifester level (the increase in manifester level from her wild surge does not increase the number of power points lost). If the student wilder suffers psychic enervation again while still suffering from a previous psychic enervation, the penalties stack (-1 to attack rolls and sight-based Perception checks) and the duration resets.
Surging Euphoria +2 (Ex) Starting at 4th level, when a wilder uses her wild surge ability, she gains a morale bonus on attack rolls, damage rolls, and saving throws for a number of rounds equal to the intensity of her wild surge. If a wilder is overcome by psychic enervation following her wild surge, she does not gain the morale bonus for this use of her wild surge ability.
Wild Surge +4 (Su) A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see psychic enervation, below).

A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge.

Level-dependent power effects are also improved, depending on the power a wilder manifests with her wild surge.

This improvement in manifester level does not grant her any other benefits outside of the manifestation (she gains no higher-level class abilities, for instance).

She cannot use the Overchannel psionic feat and invoke her wild surge at the same time. The wilder always wild surges for the maximum amount possible, for unleashing emotions in the fashion of a wild surge does not lend itself to using finesse.

In all cases, the wild surge effectively pays the extra power point cost that is normally required to augment the power by this additional amount; only the standard power point cost is subtracted from the wilder’s power point reserve. For example, if Alrik the 8th level wilder were to invoke his wild surge when manifesting a power, he would spend between 1 and 8 power points as normal, but the power would manifest at 11th manifester level and behave as if he had spent 3 more on it than normal.

The wilder can expend her psionic focus to manifest a psionic power without expending any power points, powering the manifestation with only her wild surge. She manifests this power as if all power points were paid by her wild surge ability. This results in the power being manifested as if the base power point cost of the power was paid, along with augmentation equal to her wild surge amount, but she may not augment the power beyond the amount of her wild surge, and when checking for psychic enervation, the chance to be overcome doubles to 30%. A wilder must wait 10 minutes after wild surging in this fashion before she can do so again. If the winder suffers psychic enervation and loses more power points than she has available, she instead loses 3 hit points for every power point lost.

Wilder Powers Known (ML 12, DC 18 (20 berserk) + power level, 192 PP per day)

1st— crystal shard, mental watchguard, precognition, vigor

2nd— damp powerCPsi, ectoplasmic scuttler

3rd— energy bolt, foresee weakness, hostile empathic transfer

4th— correspond, psionic concentration

5th— eye of future sight, power resistance

6th— psionic disintegrate, temporal acceleration



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Eiji-kun's Homebrew (5648 Articles)
Eiji-kunv
AuthorEiji-kun +
Challenge Rating12 +
Identifier3.5e NPC +
NameFull Power Ray Sniper +
RacePathfinder Tiefling (Div-Spawn) +
RatingUndiscussed +
SizeMedium +
SummaryWilder entirely too focus on powering up the strongest laser blasts. Built for pathfinder mechanics. +
TitleFull Power Ray Sniper +
TypeOutsider +