Firefighter (3.5e Domain)
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Firefighter Domain
You are a paragon of the community, protecting everyone against raging fires. Any deity that grants the Community or Water domain may grant this domain.
Granted Powers
You gain the ability to Extinguish Fire. You must consume turn/rebuke attempts as a standard action to activate this ability. Range is the same as turn/rebuke undead. You can choose to use it in three ways:
-Quench Flame: This effect instantly extinguishes 200 cubic feet (5,5 cubic meters) of non magical fire per level.
-Counterspell: This works as the act of counterspelling, but countering only effects with the [Fire] descriptor or spells that appear on the Fire domain spell list, or that clearly involve fire. To successfully dispel the magic fire you must make a dispel check (1d20 + caster level, maximum +20) against a DC equal to 11 + caster level of the effect. It can be used a prepared action.
-Dismiss Fire Creature: This effect targets a single extraplanar creature of the fire subtype within range. The creature can negate the effect with successful Will save against a DC equal to 10 + 1/2 cleric level + Wisdom modifier.
Firefighter Domain Spells
- Extinghuish ball/Drenching orb
- Suppression mist
- Knock
- Passwall
- Dispel fireFr
- Antifire globe[1]
- Flood pump
- Greater prying eyes[2]
- Elemental swarm[3]
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
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