3.5e OGL Feats
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Complete Open Game License Feat List
Name | Type | Prerequisites | Description |
---|---|---|---|
Accurate Jaunt | Spelltouched | Exposure to greater teleport, plane shift, teleport, or shadow walk spell. | You have an instinctive sense of interplanar travel. |
Advanced Block | General | BAB +4, Dexterity 13, Combat Reflexes, Improved Block | Block even more often in a single round. |
Advanced Breaking Strikes | General | BAB +8, Strength 13, Power Attack, Basic Breaking Strikes, Improved Breaking Strikes, Improved Bull Rush, Improved Sunder | You have mastered hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target. |
Advanced Called Shot | General | BAB +4, Improved Called Shot | Don't provoke an AoO when performing a called shot. |
Advanced Dive for Cover | General | BAB +4, Dexterity 13, Combat Reflexes, Improved Dive for Cover | Dive for cover multiple times per round. |
Advanced Feint | General | Intelligence 13, Combat Expertise, Improved Feint | Feint as a free action. |
Advanced Grapple | General | Dexterity 13, Intelligence 13, Combat Expertise, Improved Unarmed Strike, Improved Grapple, Improved Trip | Learn to use new moves when grappling. |
Advanced Maintain Footing | General | BAB +4, Dexterity 13, Combat Reflexes, Improved Maintain Footing | Maintain your footing for free more than once per round. |
Advanced Nerve Strikes | General | BAB +8, Improved Unarmed Strike, Basic Nerve Strikes, Improved Nerve Strikes | You have mastered nerve strike techniques. |
Advanced Roll with Blow | General | BAB +4, Dexterity 13, Combat Reflexes, Improved Roll with Blow | You can roll with an opponent's blow multiple times per round. |
Advanced Unarmed Strike | General | Improved Unarmed Strike | You have mastered nerve strike techniques. |
Anticipate Power | Psionic | Manifester level 3rd | You can anticipate and cancel your enemy’s manifestations. |
Armor Ignoring Power | Metapsionic | None | The damage from your powers ignores protection. |
Armor Ignoring Spell | Metamagic | None | The damage from your spells ignores protection. |
Armor Piercing Power | Metapsionic | None | The damage from your powers ignores half of an enemy's protection. |
Armor Piercing Spell | Metamagic | None | The damage from your spells ignores half the protection an enemy enjoys. |
Augment Animations | General | Created a Necroling | Your animated undead are more powerful than normal. |
Basic Breaking Strikes | General | BAB +1, Power Attack, Strength 13, Improved Bull Rush | You have basic training in hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target. |
Basic Nerve Strikes | General | BAB +1, Improved Unarmed Strike | Nerve strikes are martial arts techniques for melee combat. Also known as ripping or tearing techniques, they focus on apply excruciating pressure to vulnerable points on your opponent’s anatomy. By gripping the appropriate spot and pinching, twisting, tearing, or stabbing it, you can render an enemy weak with pain. All nerve strikes impose a penalty to your attack roll. All nerve strikes cause a special effect in addition to inflicting damage on your target. |
Bladeproof Skin | Spelltouched | Exposure to stoneskin or iron body spell. | Your skin has a degree of protection from even the sharpest edge. |
Block Projectile | General | BAB +4, Dexterity 15, Improved Block | You can now use the Block action to block projectiles. |
Breadth of Knowledge | Spelltouched | Exposure to legend lore or vision spell. | Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts. |
Breaking Block | General | BAB +1, Intelligence 13, Combat Expertise, Basic Breaking Strikes, Improved Bull Rush | The breaking block is an advanced martial arts technique. You strike your enemy’s body (usually his limbs) in order to prevent him from hitting you with a melee weapon. |
Catch Projectile | General | BAB +4, Dexterity 15, Improved Block, Block Projectile, Improved Unarmed Strike | You can snatch projectiles and hurl them back at attackers. |
Clean-up Blow | General | BAB +4, Strength 13, Power Attack, Basic Breaking Strikes, Improved Bull Rush | Attack a dazed opponent freely. |
Close Combat Shot | General | Point Blank Shot | Shoot enemies without provoking attacks of opportunity. |
Combat Awareness | General | None | You are so perceptive that you practically have eyes in the back of your head. |
Combat Sense | General | BAB +4, Intelligence 13, Knowledge (strategy and tactics) 7 ranks, Combat Expertise | You have an intuitive feel for the actions an opponent
will take in combat. |
Conductivity | Spelltouched | Exposure to call lightning, lightning bolt, or chain lightning spell. | You have crude control over electricity effects near you. |
Continual Power | Metapsionic | Any other metapsionic feat | You can manifest a power that repeats its effect each round while you maintain concentration. |
Controlled Immolation | Spelltouched | Exposure to fireball or delayed blast fireball spell. | If you catch on fire, the flames don't hurt you. |
Cortical Resonance | Psionic | Manifester level 3 | Powers you manifest against psionic or nonpsionic targets do more damage than normal. |
Craft Alchemical Item | Item Creation | Craft (alchemy) 4 ranks. | You are capable of creating alchemical items and substances. |
Craft Dreamgift | Item Creation, Psionic | Manifester Level 3rd, possess at least one dreamgift item. | You can create a variety of special psionic items that mimic standard psionic items, except you are guided in your creation after dreaming special dreams. |
Craft Masterwork Armor | Item Creation | Craft (armorsmithing) 6 ranks. | You are trained in the creation of fine armor and shields |
Craft Masterwork Ranged Weapon | Item Creation | Craft (weaponsmithing) 6 ranks. | You are trained in the creation of fine ranged weapons and ammunition, such as bows, crossbows and arrow. |
Craft Masterwork Weapon | Item Creation | Craft (weaponsmithing) 6 ranks. | You are trained in the creation of fine melee and thrown weapons, such as swords, maces, daggers, and shortspears. |
Creature Capacitor | Psionic | Psionic Talent | You can store part of your daily unused power points per day. |
Dead Aim | General | Wisdom 13, Point Blank Shot, Far Shot | You gain the ability to aim carefully, making more precise shots. |
Defensive Position | General | Intelligence 13, Combat Expertise | You use cover to maximum advantage. |
Defensive Strike | General | BAB +4, Intelligence 13, Combat Expertise | By protecting yourself carefully you gain a bonus against an opponent who misses you. |
Disarm Mind | Psionic | Mental Adversary | You can use psionic assaults to effectively relieve your enemies of all their power points. |
Dodge, Grim-N-Gritty | General | Dexterity 13 | You have learned to protect yourself from glancing blows. |
Dorje Blade | Psionic | Use Psionic Device 4 ranks | You can use a dorje as a simple light weapon. |
Durable Construct | Psionic | Boost Construct | Astral constructs serve you longer than normal. |
Dynamic Grip | General | BAB +1, Martial Weapon Proficiency | When you wield a weapon, you do not lock your hands in a fixed position on its handle. Instead, you can constantly adjust your grip, sliding up and down the weapon’s length, even gripping the blade of the weapon (if it’s single-edged). This allows you to extend your reach with the weapon and optimize your striking opportunities. |
Elemental Spike | Psionic | Manifester level 3+ | You enhance your powers with an elemental spike. |
Elusive Target, Grim-N-Gritty | General | Dexterity 13, Intelligence 13, Combat Expertise, Dodge | You can use opponents as cover when engaged in melee combat. |
Enduring Tattoo | Item Creation, Psionic | Manifester level 5+, Scribe Tattoo, Craft (tattooing) (6 ranks) | You can extend the usage of psionic tattoos that you create. |
Eyes to the Sky | Spelltouched | Exposure to scrying or greater scrying spell. | You have an instinctive sense of when someone is magically watching you. |
False Pretenses | Spelltouched | Exposure to charm or dominate spell. | Those who try to charm you get an unpleasant surprise. |
Favored Energy | Psionic | Ability to manifest the energy missile power | You prefer a certain energy type over all others. |
Fearful Advantage | General | Created a Necroling | Base Attack Bonus +4, Intimidate 4 ranks |
Feather Touch | General | BAB +1, Dexterity 13, Wisdom 13, Weapon Finesse, Improved Unarmed Strike, Basic Nerve Strikes | You may perform nerve strikes with a delicate touch. |
Flow with Enemy | General | Dexterity 13, Intelligence 13, Wisdom 13, Dodge, Combat Expertise | You enter a state of unfettered mindfulness that
permits you to anticipate your opponent’s movements and act before he acts. |
Flurry of Blows, Grim-N-Gritty | General | Combat Reflexes | You can strike multiple blows at the expense of
accuracy. |
Hail of Bullets | General | Dexterity 13, Point Blank Shot, Rapid Shot | You can fire at all foes around you in a single instant. |
Heightened Dorje | Psionic | Craft Dorje, Use Psionic Device 1 rank | With your psionic expertise, you can coax better results from a dorje than normal. |
Improved Accelerated Pair | General | Point Blank Shot | You can fire at all foes around you in a single instant. |
Improved Block | General | BAB +1, Dexterity 13 | You may block more quickly than others. |
Improved Breaking Strikes | General | BAB +4, Strength 13, Power Attack, Basic Breaking Strikes, Improved Bull Rush | You have superior training in hard martial arts
designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target. |
Improved Called Shot | General | BAB +1 | You can make called shots more easily. |
Improved Charge | General | Intelligence 13, Combat Expertise | You can make called shots more easily. |
Improved Deep Impact | Psionic | BAB +5, Strength 13, Psionic Weapon, Deep Impact | You can strike your foe with a melee weapon as if
making an armor piercing touch attack. |
Improved Dive for Cover | General | Dexterity 13 | You can quickly use the Dive for Cover action. |
Improved Fell Shot | Psionic | BAB +5, Dexterity 13, Point Blank Shot, Psionic Shot, Fell Shot | You can strike your foe with a ranged weapon as if
making an armor piercing touch attack. |
Improved Flurry of Blows, Grim-N-Gritty | General | Combat Reflexes, Flurry of Blows | You can use any weapon to make a flurry of blows.
making an armor piercing touch attack. |
Improved Grapple, Grim-N-Gritty | General | Dexterity 13, Improved Unarmed Strike | You can start a grapple quickly and easily while wielding weapons. |
Improved Maintain Footing | General | Dexterity 13 | You can keep your feet beneath you where others usually fall. |
Improved Nerve Strikes | General | BAB +4, Improved Unarmed Strike, Basic Nerve Strikes | You have superior training in nerve strike techniques. |
Improved Roll with Blow | General | Dexterity 13 | You can roll with blows far faster than your peers. |
Improved Unavoidable Strike | Psionic | BAB +5, Strength 13, Psionic Fist, Unavoidable Strike | You can make an unarmed strike or use a natural
weapon against your foe as if delivering an armor piercing touch attack. |
Improvised Weapon Mastery, Grim-N-Gritty | General | Intelligence 13, Simple Weapon Proficiency, Combat Expertise, Improvised Weapon Proficiency | Your attacks with an improvised weapon deal more damage. |
Improvised Weapon Proficiency, Grim-N-Gritty | General | Intelligence 13, Simple Weapon Proficiency, Combat Expertise | You can attack with improvised weapons without a penalty. |
Ineluctable Echo | Spelltouched | Exposure to wail of the banshee or any power word spell. | Those who use words of power around you hear the sound of their own voices. |
Infuse Dream | Item Creation, Psionic | Manifester level 3+ | Items you make have special qualities in dream. |
Latent Psi: Firestarter | Psionic | None | You have a thing for fire. |
Latent Psi: Hardy | Psionic | None | You can withstand more abuse than others. |
Latent Psi: Vicious Mind | Psionic | None | You can attack another’s mind. |
Life Leech | Spelltouched | Exposure to death touch domain granted power or death knell spell. | You automatically try to steal the last bit of life energy from anyone nearby. |
Live My Nightmare | Spelltouched | Exposure to phantasmal killer spell. | Those who magically pry into your mind become privy to your most frightening dreams. |
Lucid Dreaming | Psionic | None | You do not lose yourself to dreams. |
Mental Adversary | Psionic | None | You supercharge your psionic assault. |
Mind Trap | Psionic | Psychic Bastion | You can inflict retribution against psionic foes. |
Momentary Alteration | Spelltouched | Exposure to alter self spell. | You can briefly transform yourself into a second form, acquiring its physical qualities. |
Naturalized Denizen | Spelltouched | Exposure to dimensional anchor spell. | You are unusually anchored to your location. |
Nonlethal Force | General | BAB +1 | You are adept at using nonlethal force to subdue an opponent. |
Omniscient Whispers | Spelltouched | Exposure to commune or contact other plane spell. | A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation. |
Overwhelm Buffer | Psionic | Mental Adversary | You are trained in psionic attacks against nonpsionic minds. |
Penetrating Power | Metapsionic | None | You manifest powers that can slice through an enemy’s power resistance more easily than normal. |
Permanent Focus | Psionic | Narrow Mind | You can retain your focus for a given feat. |
Permanent Tattoo | Item Creation, Psionic | Manifester Level 7+, Scribe Tattoo, Enduring Tattoo, Craft (tattooing) 12 ranks | You can scribe permanent psionic tattoos. |
Persistent Power | Metapsionic | Extend Power | You make one of your powers last all day. |
Photosynthetic Skin | Spelltouched | Exposure to barkskin spell. | Your skin toughens when it draws energy from the sun. |
Polar Chill | Spelltouched | Exposure to cone of cold or ice storm spell. | You can call forth the cold of the arctic regions, making movement and fighting difficult for the unprepared. |
Power Attack, Grim-N-Gritty | General | Strength 13 | Perform a melee attack with devastating force. |
Preconscious Power | Metapsionic | Manifester level 5+, Subconscious Power | You can manifest powers against foes even when indisposed. |
Primordial Surge | Psionic | Base Attack Bonus +2 | Your melee and ranged attacks against living targets that inflict critical damage shake your foes. |
Psychic Bastion | Psionic | None | You fortify yourself against ability depletion. |
Quick Reload, Grim-N-Gritty | General | BAB +1 | You can quickly reload your ranged weapons. |
Redirect Force | General | Dexterity 13, Intelligence 13, Combat Expertise, Dodge, Improved Unarmed Strike, Improved Grapple, Improved Trip | You may take advantage of a foe who's off his balance to maneuver him around. |
Residual Rebound | Spelltouched | Exposure to spell resistance or spell turning spell. | Sometimes spells cast at you rebound on the caster instead. |
Riposte | General | BAB +1, Dexterity 13, Intelligence 13, Combat Expertise, Dodge | You may strike back against those whose attacks you block. |
Sculpt Self | General | None | You have the ability to modify the essence of your being. |
Sequester Power | Psionic | Psionic Talent, manifester level 3+ | You get additional power points per day for every power you sequester. |
Skill Finesse | Psionic | Key ability score 13+ | You are especially adept at using a certain skill that can benefit from your key ability score. |
Skill Knowledge | General | None | You gain access to new knowledge and abilities. |
Sniper | General | Wisdom 13, Point Blank Shot, Far Shot, Dead Aim, Sneak Attack | You can target an opponent's vitals at any range. |
Stench of the Dead | Spelltouched | Exposure to ghoul touch or vampiric touch spell. | The odor of decay hangs heavy on you, causing others to gasp and retch. |
Strength of the Grave, Dread Codex | General | Undead Type, Base Attack Bonus +2 | Undead that have been turned can attempt to recover and negate the turning effect. |
Strengthen Undead | General | Created a Necroling, Spellcraft ranks 12+ | You can use arcane energy to protect undead from being turned. |
Student of the Shallows | Psionic | Craft (dream interpreting) 4 ranks | Through careful study of the Shallows and its essentially predatory nature, you have learned to impose your will over some aspects of the Shallows. |
Subconscious Power | Metapsionic | Unconditional Power | You can manifest powers on yourself even when indisposed. |
Sudden Action | General | Intelligence 13, Combat Expertise, Improved Initiative | Burst into sudden action when the situation calls for it. |
Suppress Avatar | Psionic | None | You can avoid psionic combat. |
Tactical Aid | General | BAB +4, Intelligence 13, Charisma 13, Combat Expertise, Knowledge (strategy & tactics) 7 ranks | Your knowledge of strategy and tactics lets you guide
your allies in combat. |
Talented Crafter | General | Any item creation feat. | You have an extraordinary talent for item creation. |
Transcend Limits | Psionic | Overchannel, Manifester Level 3+ | You can boost your powers beyond their normal limits with metapsionic feats. |
Unbalance Opponent | General | Dexterity 13, Intelligence 13, Wisdom 13, Dodge, Combat Expertise, Improved Grappling, Improved Unarmed Strike, Flow with Enemy | In close combat, you keep your opponents off balance
and unable to effectively apply force. |
Undead Sensitivity | General | Created a Necroling | Special intimacy with the undead gives you a special sight to detect their presence. Physically, the whites of your eyes turn an inky black. |
Visceral Surge | Psionic | Base Attack Bonus +2, Primordial Surge | Melee and ranged attacks against living targets that inflict critical damage shake your foe. |
Weapon Group - Axes | General, Fighter | None | You understand how to use axes and axelike weapons. |
Weapon Group - Basic Weapons | General | None | You understand how to use a few basic weapons. |
Weapon Group - Bows | General, Fighter | None | You understand how to use bows. |
Weapon Group - Claw Weapons | General, Fighter | None | You understand how to use strapped to the hands. |
Weapon Group - Crossbows | General, Fighter | None | You understand how to use crossbows. |
Weapon Group - Druid Weapons | General, Fighter | None | You understand how to use weapons favored by druids. |
Weapon Group - Exotic Double Weapons | General, Fighter | None | You understand how to use the exotic double weapons associated with the weapon groups that you have mastered. |
Weapon Group - Exotic Weapons | General, Fighter | None | You understand how to use the exotic weapons associated with the weapon groups that you have mastered. |
Weapon Group - Flails and Chains | General, Fighter | None | You understand how to use flails and chain weapons. |
Weapon Group - Heavy Blades | General, Fighter | None | You understand how to use large bladed weapons. |
Weapon Group - Light Blades | General, Fighter | None | You understand how to use light bladed weapons. |
Weapon Group - Maces and Clubs | General, Fighter | None | You understand how to use maces and clubs. |
Weapon Group - Monk Weapons | General | None | You understand how to use weapons normally favored by monks. |
Weapon Group - Picks and Hammers | General, Fighter | None | You understand how to use picks and hammers. |
Weapon Group - Polearms | General, Fighter | None | You understand how to use polearms. |
Weapon Group - Slings and Thrown Weapons | General, Fighter | None | You understand how to use slings and handheld thrown weapons. |
Weapon Group - Spears and Lances | General, Fighter | None | You understand how to use spears and javelins. |
Wounding Cut | Psionic | Base Attack Bonus +3 | Your melee and ranged attacks that inflict critical damage against living targets also bleed. |
Wounding Resonance | Metapsionic | Manifester level 3+ | Damaging powers you manifest that inflict damage against living targets also bleed. |
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