SRD:Splint Mail

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This material is published under the OGL
Splint Mail (Heavy)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 400 gp 800 gp +6 Expression error: Unrecognized punctuation character "{". lb. 30
Medium 400 gp 800 gp +6 {{{weight}}} lb. 30
Non-Standard Sizes
Fine 200 gp 400 gp +3 Expression error: Unrecognized punctuation character "{". lb. 30
Diminutive 200 gp 400 gp +3 Expression error: Unrecognized punctuation character "{". lb. 30
Tiny 200 gp 400 gp +3 Expression error: Unrecognized punctuation character "{". lb. 30
Large 800 gp 1600 gp +6 Expression error: Unrecognized punctuation character "{". lb. 30
Huge 1600 gp 3200 gp +6 Expression error: Unrecognized punctuation character "{". lb. 30
Gargantuan 3200 gp 6400 gp +6 Expression error: Unrecognized punctuation character "{". lb. 30
Colossal 6400 gp 12800 gp +6 Expression error: Unrecognized punctuation character "{". lb. 30
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+0 −7 40% 10
Speed1
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.
Don Don Hastily Remove
4 minutes1 1 minute  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

Description/Notes

The suit includes gauntlets.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Template:Armor Material Enhancements

Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also



Back to Main PageSystem Reference DocumentArmor