Dugtrio (3.5e Monster)
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Dugtrio | |
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Size/Type: | Small Magical Beast |
Hit Dice: | 3d10 (16 hp) |
Initiative: | +8 (+4 Dex, +4 Improved Initiative) |
Speed: | 10 ft., burrow 20 ft. |
Armor Class: | 17 (+1 size, +2 natural, +4 Dex), touch 15, flat-footed 13 |
Base Attack/Grapple: | +3/-2 |
Attack: | Bite +8 melee (1d4-1) |
Full Attack: | 3 Bites +8 melee (1d4-1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Earthquake, three heads |
Special Qualities: | Immunity to electricity |
Saves: | Fort +3, Ref +7, Will +2 |
Abilities: | Str 9, Dex 19, Con 10, Int 3, Wis 12, Cha 4 |
Skills: | Listen +14, Spot +11 |
Feats: | Alertness, Skill Focus (Listen) |
Environment: | Any Underground. |
Organization: | Solitary, pack (2-5 Dugtrios) or with Diglett migration (1-20 Dugtrios, 100+ Digletts) |
Challenge Rating: | 4 |
Treasure: | Standard. |
Alignment: | Usually Neutral |
Advancement: | 4-20 HD (Medium) |
Level Adjustment: | — |
Combat
Three Heads (Ex): All of a Dugtrio's heads can operate independently, and it can attack with all three heads with a single partial action.
Earthquake (Sp): One or more Dugtrios digging in a single area and generate an Earthquake spell with a caster level equal to the combined HD of the Dugtrios, centered anywhere within close range (25 feet plus 5 feet per 2 hit dice) of all participating Dugtrios. The more Dugtrios involved, the less time it takes to generate the Earthquake. The entire group must dig in the same place for at 3d6 rounds minus one round for each participating Dugtrio. After having done so, a Dugtrio cannot again participate in an Earthquake for 1d4 minutes.
Skills: A Dugtrio has three sets of eyes and ears, and gains a +4 racial bonus to Spot and Listen checks.
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