Phantom Guardian (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 3 |
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Components: | V, S |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One animated suit of armor |
Duration: | Concentration + 1 round/level |
Saving Throw: | None |
Spell Resistance: | None |
You causes your focus to enlarge and become a guardian phantom armor under your control for the duration of the spell, wielding any one martial weapon of your choice. The phantom armor is animated with telekinetic energy, and thus is of the construct type rather than an undead. The armor has maximum hit points and gains a +1 enhancement bonus on attack roll and damage roll equal for each 4 caster level you have.
If your caster level is 9th or higher, you may instead make your focus into a giant phantom armor with the same alteration as above. At 11th level the armor gains DR 5/admanatine and 5 additional hit points, at each 2 levels thereafter the armor gains an additional 5 hit points.
You direct the phantom armor's action each round you concentrate. If you do not concentrate, the armor remains motionless. You may start concentration again within 1 round per level, otherwise the armor will shrink back to its focus form. If the phantom armor is destroyed, then there is 50% chance that so is your focus.
Focus: An ornate miniature set of heavy armor worth 500 GP.
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