Phantom Guardian (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 3 |
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Components: | V, S |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One animated suit of armor |
Duration: | Concentration + 1 round |
Saving Throw: | None |
Spell Resistance: | No |
You causes your focus to enlarge and become a guardian phantom armor under your control for the duration of the spell. The phantom armor is animated with telekinetic energy, and thus is of the construct type rather than an undead. The armor wield a martial weapon of your choice, and if one-handed or light also a heavy steel shield. The phantom armor has 10 hit points per caster level (plus additional hit points for a construct of it size) and gains a +1 enhancement bonus on AC, attack roll and damage roll equal for each 4 caster level you have. The phantom armor's base attack bonus is equal to your caster level and it uses your saving throws if better.
If your caster level is 9th or higher, you may instead make your focus into a giant phantom armor with the same alteration as above. At 11th level the armor gains DR 5/adamantine.
You direct the phantom armor's action each round you concentrate. If you do not concentrate or you concentration is interrupted, the armor remains motionless and persist for 1 round. You may start concentration again within that round, otherwise the armor will shrink back to its focus form and return to you. If the phantom armor is destroyed, then the focus returns to you become unusable for further casting for 24 hours.
Focus: An ornate miniature set of heavy armor worth 500 GP.
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