Drain Energy (3.5e Spell)
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Necromancy | |
Level: | Cleric 1, Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
Give me your electrolytes!
With a touch you draw out vital energies, dealing 1d6 damage plus +1 per caster level and healing you the same amount, with a Fortitude save for half damage. In addition if you are suffering from fatigue or exhaustion and the target fails the save, you transfer your fatigue to the target (or your exhaustion is reduced to fatigue, and the target gains fatigue).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Facts about "Drain Energy (3.5e Spell)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 1 + and Sorcerer/Wizard 1 + |
Range | Touch + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | Absorb health from a target, and transfer fatigue and exhaustion. + |
Title | Drain Energy + |