Recharging Kit (3.5e Variant Rule)
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Recharging Kit[edit]
A character can restore a single charge on a Healer's Kit or Disguise Kit by spending 1d4 hours scrouging for supplies alongside a DC 20 skill check. The skill check is related to to the task used to restore the kit, by example a Healer's Kit might require a Survival check for gathering medical plants, a Craft (Alchemy) to turns waste chemical into useful medicine or a Diplomacy checks to take some surplus equipment from a church. The skill check DC may increase or decrease depending on circumstance set by the GM.
A character with the support of an organization is able to recharge a kit, when visiting one of their bases and resting at least 8 hours.
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