Echokinesis (3.5e Power)

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Author: ErikOfWiki (talk)
Date Created: June 5, 2023
Status: Contemplative
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Echokinesis
Psychokinesis [Sonic]
Level: Psionic Psuperhero 1
Display: Auditory
Manifesting Time: Standard
Range: 5'; see text
Area: 5' square; see text
Duration: Instantaneous or Concentration, up to 1 min./level; see text
Saving Throw: Fortitude partial or Reflex negates (object); see text
Power Resistance: Yes
Power Points: 1


The manifester has two methods of sonic manipulation: constructive and destructive. Constructive manipulation uses delicate manipulation of sounds to create nuanced effects. Destructive manipulation turns simple sounds like a word or a musical note into a damaging explosion of noise.

Constructive: You create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound the power creates when manifesting it and cannot thereafter change its basic character. The volume of sound created, however, depends on your level. You can produce as much noise as four normal humans per manifester level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise produced can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire lion is equal to the noise from twenty humans. Duration is Concentration, up to 1 minute per manifester level. Intelligible sounds and meaning cannot be constructed at this basic level.

Destructive: Creatures within the area are deafened for 2d6 rounds and take 1d6 points of sonic damage per manifester level. A successful save negates the deafness and reduces the damage by half. Any unattended objects with a hardness lower than the manifester level or crystalline creatures take 2d6 points of sonic damage per manifester level. An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save.


Augment: For every two power points spent augmenting Echokinesis in any way, its save DC increases by 1.

Increased Range: By spending one additional power point, you can increase Echokinesis range to Close. If you spend three additional power points instead, its range becomes Medium. If you spend five additional power points, it becomes Long.


Remix: By spending 2 additional power points, your Constructive Echokinesis can manage more specific sounds. You can target a sound from a single source, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by. A sound as quiet as a snapping finger can be controlled. You can substitute any sound you have heard for the target sound. If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon’s roar), you must succeed on a Bluff check with a +5 circumstance bonus opposed by the intended listener’s Sense Motive check to avoid arousing suspicion.

You can entirely muffle a noise or magnify a sound to such loudness that it drowns out all other conversation in the immediate area. In this way, you can provide yourself or any creatures in the area with a +5 circumstance bonus on Move Silently checks. You can also amplify noises as they approach your ears to provide yourself with a +5 circumstance bonus on Listen checks; however, this gives you a -5 penalty on saves against sonic effects.

This can create a specific message, up to twenty-five words can be created, and those words repeat over and over until the duration expires or the power is dismissed. If you attempt to exactly duplicate the voice of a specific individual or an inherently terrifying sound (such as a dragon’s roar), you must succeed on a Bluff check with a +2 circumstance bonus opposed by the listener’s Sense Motive check to avoid arousing suspicion.

By spending 4 additional power points instead, your sounds can follow a more intricate script without your having to concentrate on it, lasting for 1 minute per manifester level and no limitation on complexity of specific messages beyond their duration. If you wish, then you can adjust the script by Concentration.


Precision: By spending one additional power point you can aim Destructive Echokinesis as a ranged touch attack on a single target. A successful save negates deafness but does not reduce the damage.

Cone or Blast: By spending two additional power points on Destructive Echokinesis, you can make the power affect a 15 foot cone, or a 10 radius centered on the manifester. For every two additional power points spent on this augment, the cone length increases by 15 feet or the radius increases by 10 feet.

Lullaby: By spending two additional power points on Destructive Echokinesis you can make the Sonic damage nonlethal. This manifestation does not affect objects nor can it cause deafness.

Turn It to Eleven: By spending any number of additional power points on Destructive Echokinesis, you can increase the damage dealt each round by 1d6 damage per power point spent. If you do, the deafness becomes permanent on a failed Fortitude save.

Concussive: By spending two additional power points, you can make half of the initial damage of Destructive Echokinesis be bludgeoning. By spending four additional power points instead, you can make all of the initial damage be bludgeoning, and be d8s, but if you do, there is no deafness.

Reverb: By spending five additional power points, you can cause those affected by your Destructive Echokinesis to gain the sickened condition for 1 minute. A successful fortitude save negates this effect.

Nauseating Reverb: By spending nine additional power points, you can cause those affected by your Destructive Echokinesis to gain the nauseated condition for 2d6 rounds. A successful fortitude save negates this effect.

Attack Action: By spending eight additional power points, you can manifest Destructive Echokinesis as an attack action. This can't be combined with any augment that lets it target multiple creatures.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsionic Psuperhero

Article BalanceHigh +
AuthorErikOfWiki +
DescriptorSonic +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsionic Psuperhero 1 +
RatingUndiscussed +
SummaryAmplify and modify sounds. Your voice is your weapon. +
TitleEchokinesis +