Ice Blade (3.5e Maneuver)

From Dungeons and Dragons Wiki
Revision as of 21:43, 11 March 2021 by Leziad (talk | contribs) (Created page with "{{Author |author_name=Leziad |date_created=11th March 2021 |status=Complete |balance=High}} {{3.5e Maneuver |name=Ice Blade |discipline=Dire Winter |type=Strike |desc=Cold |l...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 11th March 2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Ice Blade
Dire Winter (Strike) [Cold]
Level: 2
Initiation Action: Standard
Range: Melee Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None

Making a refined blade out of ice takes skill. Striking with one is by comparison easy.

A more refined version of Ice Smash, this maneuver creates a razor-sharp blade of ice which extends past your weapon. You make an attack with an additional 5-ft of reach. This attack deals half slashing half cold damage instead of its normal damage type and its critical thread modifier becomes 15-20/x2. This overlaps with the weapon's original critical threat range, so to say a 20/x3 weapon threatens a x3 critical on a roll of 20 and an x2 critical on a roll of 16. After the attack is resolved, the blade shatters into pieces.

If used with a Dire Winter discipline weapon, you instead have an additional 10-ft of reach from this maneuver.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDire Winter

Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorCold +
DisciplineDire Winter +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYou make an attack with longer reach that deals half slashing half cold damage, this attack has a higher chance of being a critical hit. +
TitleIce Blade +
TypeStrike +