Mater Diana and The Twins of the Hunt (3.5e Equipment)

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Author: the bluez in the dungeon (talk)
Date Created: 24/02/2021
Status: Work in progress
Editing: Clarity edits only please
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Mater Diana and The Twins of the Hunt

Mater Diana and The Twins of the Hunt use the Functional Weapons of Legacy variant rule.

Mater Diana and The Twins of the Hunt
Price: 24.715 gp
Body Slot: Held
Caster Level: 20th
Aura: Strong Universal (DC 30)
Activation: See Text
Weight: 3 lb/0,4 + 0,4 lb

The composite longbow is made out of white wood of high quality, that exudes mystical energies, covered in fine runes and hunting scenes. Its extremities are coated with a strange, resin-like material, that shines like metal under light, but is quite dark and semi-transparent. The handle is wrapped in fine leather, simple but very well-worked. With a thought, the bow may be transmuted in two beautiful scimitars, made not from metal, but with the same resin material described before. They are very rigid and thin, making the lightest touch risky when handling these two weapons. Their hilts are covered in the same strips of leather as the bow's handle.

Mater Diana and The Twins of the Hunt is the signature weapon of legacy of the Ars Venatoria discipline, originally the weapon of its founder Drugilde, Huntress of Whitewood and since passed down from headhunter to headhunter. It starts out as a +1 bladebow, made combining one +1 composite longbow (+1) of worldwood with two +1 scimitars of ysmerite. However as various rituals are made and power is gained, the weapon starts taking on stronger powers. There are five rituals that are performed, they must be performed in order (the 2nd ritual must be completed before you start the 3rd, even if you achieve the 3rd level pre-requisites). Rituals cost gold (in the form of feeding the blade raw materials) and xp, with an additional pre-requisite. Once the 1st level ritual is unlocked, the sword displays its omen effect. You can take time out and spend 8 hours bringing the weapon to the next level once you have the pre-requisites.

Mater Diana and The Twins of the Hunt is a unique magic item, on its way to becoming an artifact. While it has a price, it cannot be completely destroyed. If reduced to 0 hp, it instead falls inert in a broken condition, and unable to be used until repaired, but is not destroyed as items usually are. It is treated as an artifact against the effects of mage's disjunction.

Bonuses from the rituals may apply in both forms, on the bow only or only on the two scimitars.

Omen: When in form of the bow, the weapon glows faintly if held, light surging slowly from the handle to the two extremities, emphasizing the runes. When in scimitar form, the weapons become tinted with red in presence of the favored enemy of the handler, if it has the feature. In both forms, those who hold it hear the faint whispering of the headhunters that came before and used Mater Diana and The Twins of the Hunt.

Mater Diana

+1 Worldwood Composite Longbow (Str +1)

  • Martial Two-Handed Projectile
  • Size: Medium
  • Critical: 19-20/x3
  • Range Increment: 165 feet (50 meters)
  • Type: Piercing
  • Hardness: 7
  • Damage: 2d6+3
  • Weight: 3 lb
  • Hp: 15

Despite being a bow of worldwood, the user may meet the Strength minimum with its Dexterity score instead, if it wants to. The bonus from being composite is still binded to the Strength score. The weapon counts as adamantine for the purpose of bypassing damage reduction and hardness.

Twins of the Hunt

+1 Ysmerite Scimitars

  • Martial One-Handed Melee
  • Size: Medium
  • Critical: x4
  • Range Increment: —
  • Type: Slashing
  • Hardness: 22
  • Damage: 1d6
  • Weight: 0,4 lb
  • Hp: 130

The weapons count as adamantine for the purpose of bypassing damage reduction and hardness. They are immune to acid and electricity damage, quarter from cold, half from physical and full from fire and sonic damage.

1st Ritual (The Hunt Begins)

Hunter Archer (bow only): The bow confers the favored enemy feature of a 1st level ranger, against one type of creature. A character that already has the feature may gain another favored enemy or increase the bonus of one of its existing ones. The bonus increases as for a 5th level ranger and again for a 10th level ranger, when the 3rd and 5th ritual are performed. The type of feature may be changed each day, by offering a part of the creature to the bow.

Cutting Edge (scimitars only): The scimitars become keen, increasing their threat range to 18-20/x4 and confer a +5 bonus to confirm critical hits. This enhancement do not stack with the keen weapon ability or similar effects.

Pre-Requisites: BAB +3, must have tracked down and killed a specific creature. If the wielder has the favored enemy feature, the creature must be one of its favored enemies.

Cost: 2000 gp, 80 xp

Prerequisites: N/A.
Cost to Create: Unique item, cannot be created.



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the bluez in the dungeon's Homebrew (771 Articles)
the bluez in the dungeonv
Authorthe bluez in the dungeon +
Body SlotHeld +
Cost24.715 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA weapon of legacy bladebow used by the founder of the Ars Venatoria discipline. It's a bladebow: at the same time a bow and two scimitars, the tools of the hunt. +
TitleMater Diana and The Twins of the Hunt +