Mater Diana and The Twins of the Hunt (3.5e Equipment)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 24/02/2021
Status: Work in progress
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Mater Diana and The Twins of the Hunt

Mater Diana and The Twins of the Hunt use the Functional Weapons of Legacy variant rule.

Mater Diana and The Twins of the Hunt
Price: 24.715 gp
Body Slot: Held
Caster Level: 20th
Aura: Strong Universal (DC 30)
Activation: See Text
Weight: 3 lb/0,4 + 0,4 lb

The composite longbow is made out of white wood of high quality, that exudes mystical energies, covered in fine runes and hunting scenes. Its extremities are coated with a strange, resin-like material, that shines like metal under light, but is quite dark and semi-transparent. The handle is wrapped in fine leather, simple but very well-worked. With a thought, the bow may be transmuted in two beautiful scimitars, made not from metal, but with the same resin material described before. They are very rigid and thin, making the lightest touch risky when handling these two weapons. Their hilts are covered in the same strips of leather as the bow's handle.

Mater Diana and The Twins of the Hunt is the signature weapon of legacy of the Ars Venatoria discipline, originally the weapon of its founder Drugilde, Huntress of Whitewood and since passed down from headhunter to headhunter. It starts out as a +1 bladebow, made combining one +1 composite longbow (+1) of worldwood with two +1 scimitars of ysmerite. However as various rituals are made and power is gained, the weapon starts taking on stronger powers. There are five rituals that are performed, they must be performed in order (the 2nd ritual must be completed before you start the 3rd, even if you achieve the 3rd level pre-requisites). Rituals cost gold (in the form of feeding the blade raw materials) and xp, with an additional pre-requisite. Once the 1st level ritual is unlocked, the sword displays its omen effect. You can take time out and spend 8 hours bringing the weapon to the next level once you have the pre-requisites.

Mater Diana and The Twins of the Hunt is a unique magic item, on its way to becoming an artifact. While it has a price, it cannot be completely destroyed. If reduced to 0 hp, it instead falls inert in a broken condition, and unable to be used until repaired, but is not destroyed as items usually are. It is treated as an artifact against the effects of mage's disjunction.

Omen: When in form of the bow, the weapon glows faintly if held, light surging slowly from the handle to the two extremities, emphasizing the runes. When in scimitar form, the weapons become tinted with red in presence of the favored enemy of the handler, if it has the feature. In both forms, those who hold it hear the faint whispering of the headhunters that came before and used Mater Diana and The Twins of the Hunt. Prerequisites: N/A.
Cost to Create: Unique item, cannot be created.



Back to Main Page3.5e HomebrewEquipmentMagic Weapons


the bluez in the dungeon's Homebrew (771 Articles)
the bluez in the dungeonv
Authorthe bluez in the dungeon +
Body SlotHeld +
Cost24.715 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA weapon of legacy bladebow used by the founder of the Ars Venatoria discipline. It's a bladebow, at th same time a bow and two scimitars, the tools of the hunt. +
TitleMater Diana and The Twins of the Hunt +