Deepdweller Warlock (3.5e Alternate Class Feature)
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Deepdweller Warlock
Warlock of the depths have a strong with connection with aberrations and magic of the sea, caves and Underdark. They exist in two variants, depending on their environment, be it marine or underground.
Class: Warlock In The Dungeon
Prerequisites: Caver Warlock: must know the invocation spiderclimb.
Seafaring Warlock: must know the invocation swimming the Styx.
Level: 3rd and 8th
Replaces: Damage Reduction, Fiendish Resilience, Different Skills
Benefit: You must choose one of the two subcategories. Your choice is definitive.
Caver Warlock
Add the Climb and Knowledge (dungeon) skills as class skills. You may use Knowledge (dungeon) to orient yourself through caves and underground and to locate cave hazards. The invocation otherwordly whispers gives a bonus on Knowledge (dungeon) checks also.
- Cavern Adaptation: This feature substitutes the damage reduction feature, as well as all of its improvement. At level 3rd your climb speed from the spiderclimb invocation increases by 10 feet (3 meters). You gain a bonus on saves against effects with the earth descriptor and cave hazards equal to +4. By level 7th you gain a +4 bonus on saves against mind-affecting effects. By level 11th you gain tremorsense out of 10 feet (3 meters) and a +4 on saves against transmutation effects. By level 15th your tremorsense increases to 20 feet (6 meters). By level 19th you gain a +4 bonus against divination effects.
Special: If you have a natural climb speed (or if you have it by virtue of class or template) you may forgo the invocation requirement and all bonuses to spiderclimb apply to your climb speed.
Seafarer Warlock
Add the Knowledge (nature) and Swim skills as class skills. You may use Knowledge (nature) to orient yourself at sea and underwater and to forecast the weather. The invocation otherwordly whispers gives a bonus on Knowledge (nature) checks also.
- Water Adaptation: This feature substitutes the damage reduction feature, as well as all of its improvement. At level 3rd your swim speed from the swimming the Styx invocation increases by 10 feet (3 meters). You gain a bonus on saves against effects with the water descriptor and water hazards equal to +4. By level 7th you gain a +4 bonus on saves against mind-affecting effects and immunity to the effects of water pression (but not to magic that uses water pression). By level 11th you gain tremorsense out of 10 feet (3 meters), but only in water, and a +4 on saves against transmutation effects. By level 15th your tremorsense increases to 20 feet (6 meters). By level 19th you gain a +4 bonus against divination effects.
Special: If you have a natural swim speed (or if you have it by virtue of class or template) you may forgo the invocation requirement and all bonuses to swimming the Styx apply to your swim speed. You also gain the ability to breath water, if you don't have it.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
the bluez in the dungeonv |
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Author | the bluez in the dungeon + |
Class | Warlock In The Dungeon + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | Warlock of the depths have a strong with connection with aberrations and magic of the sea, caves and Underdark. They exist in two variants, depending on their environment, be it marine or underground. + |
Title | Deepdweller Warlock + |