Uncontrollable Magic Overload (3.5e Flaw)
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Uncontrollable Magic Overload
Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.
Prerequisite: Have at least 5 spells (level 1 or higher) from Evocation, Abjuration, and/or Transmutation school with one (or more) of the spell descriptors listed in this flaw.
Effect: Whenever you cast a spell (level 1 or higher) of Evocation, Abjuration, or Transmutation school with an elemental descriptior (Fire, Electricity, Cold...etc), your body absorbs this uncontrollable energy and expels it every round the spell is active in a dazzling wave, wounding your allies, but not your enemies. This wave of energy deals damage equal to the level of the spell cast and has a range of 5 ft/5 caster levels (10 ft at level 10, 15 ft at level 15...etc). In addition to the damage inflicted, the energy you released affects allies in the area with a specific effect depending of the element descriptor :
=> Acid : Your eyes are filled with blood, Your skin expels purple and corrosive vapors that slowly diffuse around you. Allies around you in the area of effect are sickened for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be sickened.
=> Air : Your body releases a light fog swirling around your waist. Your hair green slightly and floats in the breeze and you expel gusts of winds. Allies around you in the area of effect are blown away for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be blown away.
=> Cold : An icy aura emerges from your body. Your skin whitens, and your hair is covered with ice. The ambient temperature drops by 180 °F and your allies become slower as affected by the Slow spell effect (SRD:Slow). They have the right to a saving throw (Fortitude, DC = 10 + spell level + spell ability modifier). If they fail, they are slowed down.
=> Darkness : Your eyes are blushing and your skin is turning black. Dark volupts emanate from your body and the tone of your voice seems to be inhabited by a demonic force. A dark aura surrounds you and decreases the surrounding brightness. Allies around you in the area of effect are affected by aura seal for 1 round. Each creature affected have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be affected by aura seal condition.
=> Earth : Your skin thickens, dries, and cracks. Your hair and nails look dull and gross. A cloud of fine dust and sand surrounds you and affects your allies. Allies around you in the area of effect are dazzled for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be dazzled.
=> Electricity : Your eyes become light blue and fill with electricity. Streams of electrical flow emerge from your body and emit a powerful electromagnetic field. Allies around you in the area of effect are stunned for 1 round. Each creature affected have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be stunned.
=> Fire : A burning aura emerges from your body. Light smoke emanates from your nose and mouth, and your skin becomes red. The ambient temperature rises by 180 °F and all allies around you risk catching on fire. They have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier). If they fail, they catch fire. Each round they receive 1d6 fire damage, and have the right to a new saving throw to extinguish the fire.
=> Force : A vaporous silhouette of pure strength surrounds you, modeling each of your movements with an almost imperceptible force barrier, and releasing violents waves of force in all directions. Allies around you in the area of effect are shaken for 1 round. Each creature affected have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be shaken.
=> Light : Your eyes are bursting with white light. Geometric lines light up on your skin and shine a piercing glow. Allies around you in the area of effect are blinded for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be blinded.
=> Sonic : A circular pink aura explodes violent sonic wave from your lungs. Allies around you in the area of effect are deafened for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be deafened.
=> Water : Your skin becomes pure and pearly, without the slightest imperfection. Your hair softens and shines with a shimmery glow. Allies around you in the area of effect are fascinated by your beauty for 1 round. Each creature affected have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be fascinated.
Benefit: Two bonus feats for which you meet the prerequisites. You must choose at least one Heritage, Draconic, or Metamagic feat.
Special: Effects of this flaw bypass SR. If two spells are active at the same time, only the spell with the highest level is counted for this flaw. If active spells are of the same level, only the first spell cast is counted for this flaw. if a spell with two or more spell descriptor listed on this flaw is cast, the amount of damage does not change (there are just equally divide), but the spell generate an effect for each of it descriptor. For exemple, Aurora Assault has a Light descriptor and a Electricity. This flaw inflict 9 points of damage (5 points of Electricity damage, and 4 points of Light damage). Then, the flow generate a Light effect and a Electricity effect. The allies around you can be blinded by the Light effect, and stunned by the Electricity effect. They must make a saving throw for each effect.
Back to Main Page → 3.5e Homebrew → Character Options → Flaws
Author | Neostar + |
Flaw Grants | Two bonus feats for which you meet the prerequisites. You must choose at least one Heritage, Draconic, or Metamagic feat. + |
Identifier | 3.5e Flaw + |
Rated By | Ghostwheel + and grog toad + |
Rating | Rating Pending + |
Summary | Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you. + |
Title | Uncontrollable Magic Overload + |