Martial Scourge (3.5e Alternate Class Feature)
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Sublime Grim
You trade your spellcasting abilities for the abilities to initiate maneuvers. A sublime grim is more battle ready than a normal, using powerful martial maneuvers to tame the forces of death.
Class: Grim
Level: 1st-20th
Replaces: Grim Spellcasting, Divine Suffusion
Benefit: A Sublime Grim gain the following class features:
Grim's Maneuver: A Sublime Grim gain Maneuver Known, Maneuver Readied and Stance Known of a Scoundrel. You may only initiate your maneuvers while transformed, and you may refresh a single as a swift action while transformed, you may not use such refreshed maneuver until the start of your next turn. You have access to the Anima River, Bone Crown, Shadow HandToB and Wild Moon.
Scourge Strike (Ex): If you combine a martial strike with your scourge attack (such as with Agile Scourge at 7th level), the bonus damage dealt by the maneuver and the scourge attack overlap. You use the highest amount of damage dice, and if transformed add +1 damage per dice to the maneuver if higher. However you roll the highest damage twice, taking the better result. If the maneuver add a flat amount of damage, you choose between that and the extra damage from scourge attack.
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Leziadv [Expand] |
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Author | Leziad + |
Class | Grim + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | You trade your spellcasting abilities for the abilities to initiate maneuvers. A sublime grim is more battle ready than a normal, using powerful martial maneuvers to tame the forces of death. + |
Title | Martial Scourge + |